Gambit: The Pyre Wars (2024)
Tiempo de Juego: 60
Edad Mínima: 12
Jugadores: 2
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Command Cards, Grid Movement, Open Drafting
Edad Mínima: 12
Jugadores: 2
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Command Cards, Grid Movement, Open Drafting
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Gambit: The Pyre Wars is a two player, semi-abstract game where each player uses their hand of cards to lead their units to victory through either gaining control of the Pyre, an ancient and ominous artifact, are by eliminating their opponent's leader.
Gambit: The Pyre Wars is played an a 7x7 grid of squares, which each player controlling an army consisting of five units - one leader and four troops. Players take turns activating one of their units by playing of the order cards in their hand, allowing the chosen unit to move to another space or to attack an opposing unit in a particular space.
Players begin each round with a hand of five orders, and no new cards are drawn after playing one. The round ends when both players' hands are empty. At this time the positions of each players' units determine who controls the Pyre based on who has the most "presence" by having their units on various control points on the board. After then replenishing their hands and possibly replacing any lost troops, a new round begins. The game ends when a player has controlled the Pyre at the end of any three rounds or eliminates their opponent's leader.
Gambit: The Pyre Wars allows for dramatic plays thanks to a collection of unique units, each with its own special abilities and powerful Tactics cards that can alter the course of the game. Careful timing and positioning are required to take full advantage of these, however, and the player who manages their hand of cards and controls the battlefield the most effectively will be victorious!
Gambit: The Pyre Wars is played an a 7x7 grid of squares, which each player controlling an army consisting of five units - one leader and four troops. Players take turns activating one of their units by playing of the order cards in their hand, allowing the chosen unit to move to another space or to attack an opposing unit in a particular space.
Players begin each round with a hand of five orders, and no new cards are drawn after playing one. The round ends when both players' hands are empty. At this time the positions of each players' units determine who controls the Pyre based on who has the most "presence" by having their units on various control points on the board. After then replenishing their hands and possibly replacing any lost troops, a new round begins. The game ends when a player has controlled the Pyre at the end of any three rounds or eliminates their opponent's leader.
Gambit: The Pyre Wars allows for dramatic plays thanks to a collection of unique units, each with its own special abilities and powerful Tactics cards that can alter the course of the game. Careful timing and positioning are required to take full advantage of these, however, and the player who manages their hand of cards and controls the battlefield the most effectively will be victorious!
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Gambit: The Pyre Wars
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ag.gameitem.lastUpdated: 2025-04-29 16:22:09.663