Merchants Cove: Backer-built Rogue Pack (2021)

Imagem do Jogo 419cd83f9663fde7019665d1778f2ef7_thb.jpg 🔎
Tempo de Jogo: 90
Idade Mín.: 14
Jogadores: 1 - 4
Editora: Final Frontier Games
Designers: Jonny Pac, Carl Van Ostrand, Drake Villareal
Artistas: Mihajlo Dimitrievski
Mecânicas: Worker Placement, Commodity Speculation, Rondel, Variable Player Powers, Turn Order: Time Track

Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though.

Included are 3 blank cards and 5 new Rogue cards:


Genies
May be placed on Boats during setup.
4 in the Adventurer bag & 4 in the Lair
Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order.





Vigilantes
May be placed on Boats during setup.
2 in the Adventurer bag & 6 in the Lair
Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag.





Revolutionaries
May be placed on Boats during setup.
6 in the Adventurer bag & 0 in the Lair
Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive.





Superbackers
May be placed on Boats during setup.
4 in the Adventurer bag & 3 in the Lair
Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present.





Automatons
May be placed on Boats during setup.
5 in the Adventurer bag & 3 in the Lair
Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.






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ag.gameitem.lastUpdated: 2025-04-25 09:10:29.402