Reach (2020)
Tiempo de Juego: 20
Edad Mínima: 10
Jugadores: 2
Editor: Engro Games
Diseñadores: Patrick Engro
Artistas: Masayoshi Ninomiya
Mecánicas: Three Dimensional Movement, Communication Limits, Cooperative Game, Variable Player Powers, Simulation
Edad Mínima: 10
Jugadores: 2
Editor: Engro Games
Diseñadores: Patrick Engro
Artistas: Masayoshi Ninomiya
Mecánicas: Three Dimensional Movement, Communication Limits, Cooperative Game, Variable Player Powers, Simulation
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Reach is an asymmetric two-player co-operative micro-card game featuring three-dimensional movement, momentum, hand management, and dexterity to simulate a zero gravity space rescue mission.
An asteroid has collided into your shuttle while the Field Engineer was performing repairs on the exterior. Their tether has broken and they are quickly losing oxygen as they begin to drift into space. They must creatively use all the tools at their disposal while the Commander makes a daring attempt to reach and save them.
As the Field Engineer, you can use tools for their ability, throw them to alter your momentum, or to physically extend your reach to your Commander.
As the Commander, you will be moving and rotating to put yourself in a position to grab your Field Engineer by the hand. You can also throw tethers and other tools to your Field Engineer, but if they aren't caught, they may be lost in space forever.
Every tool has an event on the other side and as tools are used, they will flip over. When these events come into your hand, you will have to apply the negative effects of it before you can use any tools. If you ever draw a hand completely full of event cards, you have run out of oxygen and the rescue mission is a failure.
If you manage to grab each other's hand before either player runs out of oxygen, you have survived and the game ends victoriously!
—description from the publisher
An asteroid has collided into your shuttle while the Field Engineer was performing repairs on the exterior. Their tether has broken and they are quickly losing oxygen as they begin to drift into space. They must creatively use all the tools at their disposal while the Commander makes a daring attempt to reach and save them.
As the Field Engineer, you can use tools for their ability, throw them to alter your momentum, or to physically extend your reach to your Commander.
As the Commander, you will be moving and rotating to put yourself in a position to grab your Field Engineer by the hand. You can also throw tethers and other tools to your Field Engineer, but if they aren't caught, they may be lost in space forever.
Every tool has an event on the other side and as tools are used, they will flip over. When these events come into your hand, you will have to apply the negative effects of it before you can use any tools. If you ever draw a hand completely full of event cards, you have run out of oxygen and the rescue mission is a failure.
If you manage to grab each other's hand before either player runs out of oxygen, you have survived and the game ends victoriously!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-25 05:30:49.551