Descent: Journeys in the Dark (2005)
Playtime: 240
Min. Age: 13
Players: 2 - 5
Publisher: Nexus Editrice, Fantasy Flight Games, Heidelberger Spieleverlag, Arclight Games, Delta Vision Publishing, Kaissa Chess & Games, Edge Entertainment, Ubik
Designers: Kevin Wilson
Artists: Jesper Ejsing, John Goodenough, Frank Walls
Mechanics: Variable Player Powers, Modular Board, Dice Rolling, Role Playing, Team-Based Game, Grid Movement
Min. Age: 13
Players: 2 - 5
Publisher: Nexus Editrice, Fantasy Flight Games, Heidelberger Spieleverlag, Arclight Games, Delta Vision Publishing, Kaissa Chess & Games, Edge Entertainment, Ubik
Designers: Kevin Wilson
Artists: Jesper Ejsing, John Goodenough, Frank Walls
Mechanics: Variable Player Powers, Modular Board, Dice Rolling, Role Playing, Team-Based Game, Grid Movement
Show Description Show Comments Price Trend
Descent: Journeys in the Dark is a "one vs. many" game in which up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure, while one player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.
The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Re-implemented by:
Descent: Journeys in the Dark (Second Edition) (2012)
The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Re-implemented by:
Descent: Journeys in the Dark (Second Edition) (2012)
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Related Games
ag.gameitem.lastUpdated: 2025-04-26 18:24:49.926