You have found what you were searching for...
If you want more for your analog gaming (Events, Cons, Groups, Marketplace, Collection-Management ...) , please register here for free:
Register
Private Die (2016)
Playtime: 15
Min. Age: 10
Players: 2 - 6
Publisher: Mystic Ape Games
Designers: Jacob Chaney, Sam Schirmer, Austin Bennett
Artists: Jacob Chaney, Justin Wallace
Mechanics: Dice Rolling, Push Your Luck, Variable Player Powers
Min. Age: 10
Players: 2 - 6
Publisher: Mystic Ape Games
Designers: Jacob Chaney, Sam Schirmer, Austin Bennett
Artists: Jacob Chaney, Justin Wallace
Mechanics: Dice Rolling, Push Your Luck, Variable Player Powers
Show Description Show Comments Price Trend
There's a serial killer on the loose, and you're a Private Eye trying to track him down. You and other Private Eyes will take turns questioning witnesses to get clues from them. You can try and feed the witness some information in hopes of jogging their memory, but you risk pushing them too hard.
If you aren't careful, the witness will crack and feed you false information, which sets back your investigation. The first detective to collect 15 clues catches the serial killer and solves the case.
The first player will reveal a witness card and roll a D10. Add the value of the D10 with the number on the witness card to get the witness value. This represents the stress the witness will be able to endure before cracking. Each player's goal is to get as close to the witness value without going over.
Each player in turn order chooses to roll 1-5 of their D6. If their roll turns out lower than desired, the player may pay a clue to roll an additional die to add to the value. If a player exceeds the witness value, the witness cracks under pressure and gives bad information, causing the offending player to lose two clues. After all players have rolled, the player who is closest to the witness value without cracking the witness gains clues equal to the number of dice they rolled.
The game ends once any player gets 15 or more clues at the end of a round.
If you aren't careful, the witness will crack and feed you false information, which sets back your investigation. The first detective to collect 15 clues catches the serial killer and solves the case.
The first player will reveal a witness card and roll a D10. Add the value of the D10 with the number on the witness card to get the witness value. This represents the stress the witness will be able to endure before cracking. Each player's goal is to get as close to the witness value without going over.
Each player in turn order chooses to roll 1-5 of their D6. If their roll turns out lower than desired, the player may pay a clue to roll an additional die to add to the value. If a player exceeds the witness value, the witness cracks under pressure and gives bad information, causing the offending player to lose two clues. After all players have rolled, the player who is closest to the witness value without cracking the witness gains clues equal to the number of dice they rolled.
The game ends once any player gets 15 or more clues at the end of a round.
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
Private Die
Related Games
ag.gameitem.lastUpdated: 2025-05-02 03:04:15.132