Melee in the Mines (2015)
Speeltijd: 15
Min. Leeftijd: 8
Spelers: 2
Uitgever: (Self-Published), (Web published)
Ontwerpers: Jeffrey Henning
Kunstenaars: Jeffrey Henning
Mechanismen: Action Queue, Hand Management, Dice Rolling
Min. Leeftijd: 8
Spelers: 2
Uitgever: (Self-Published), (Web published)
Ontwerpers: Jeffrey Henning
Kunstenaars: Jeffrey Henning
Mechanismen: Action Queue, Hand Management, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Melee in the Mines is a print-and-play microgame that pits two players against one another. The dwarves’ silver mine has cut into the tunnels of a monster lair, and now a band of adventurers is fighting for their lives in the narrow confines of the mine against a band of monsters. Each player starts with 7 of 18 characters (18 Monsters or 18 Adventurers). The winner is the party that drives the other from the mine!
Only the first character in each party can use hand-to-hand combat. Other party members can use ranged weapons or special attacks -- provided they have a clear line-of-sight over their companions’ heads. In these tight quarters, jostling for position is important. It’s great to have your troll at the head of your party, given his strength, but then no one behind him can see past him to use a ranged attack. If your halfling is at the front, everyone taller can fire over him, but he himself won’t be doing much damage.
Each turn you can either battle (roll 2 six-sided dice) or take an action (see below) and attack with 1 die. Each die roll is assigned to a character whose abilities match that roll – each card has die faces on it, with corresponding attacks: 1 = Rush, 2 = Strike, 3 = Panic, 4 = Fell, 5 = Do, 6 = Kill.
You can download the 4-page PDF from the Files section. You will need two 6-sided dice.
This game was created for the 2015 BGG Microgame Prototype Design Competition.
Only the first character in each party can use hand-to-hand combat. Other party members can use ranged weapons or special attacks -- provided they have a clear line-of-sight over their companions’ heads. In these tight quarters, jostling for position is important. It’s great to have your troll at the head of your party, given his strength, but then no one behind him can see past him to use a ranged attack. If your halfling is at the front, everyone taller can fire over him, but he himself won’t be doing much damage.
Each turn you can either battle (roll 2 six-sided dice) or take an action (see below) and attack with 1 die. Each die roll is assigned to a character whose abilities match that roll – each card has die faces on it, with corresponding attacks: 1 = Rush, 2 = Strike, 3 = Panic, 4 = Fell, 5 = Do, 6 = Kill.
You can download the 4-page PDF from the Files section. You will need two 6-sided dice.
This game was created for the 2015 BGG Microgame Prototype Design Competition.
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Het spel werd ook onder deze namen uitgebracht:
Melee in the Mines
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-04-30 05:28:48.334