Springo (1978)
Tempo di Gioco: 90
Età Min.: 6
Giocatori: 2 - 6
Editore: Franz Roschkowski, (Unknown)
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Roll / Spin and Move, Point to Point Movement, Race
Età Min.: 6
Giocatori: 2 - 6
Editore: Franz Roschkowski, (Unknown)
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Roll / Spin and Move, Point to Point Movement, Race
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Springo is a classic roll-and-move game in which players race with their pawns to the middle of the board.
Each player controls 4 pawns. At the beginning of the game each pawn is on the outer ring. The goal of the game is to move the pawns to the inner rings and finally to the middle. Every turn a player throw a dice and choose which pawn to move clockwise around the circle that the pawns is currently. If the pawn ens its move in the same place as the other pawn, the other one goes back to the starting place. If a pawn finishes a move in a horse spot, then the next move that pawn will do is going to the inner circle. If it is the most inner circle then that pawn finishes his game in one of the six spots in the middle of the board.
When there are six spots in the middle occupied the game is over. The player that lead the most pawns to the middle is the winner. In case of a tie the values that pawns are standing on in the middle are sum up and whoever has the most is the winner.
Each player controls 4 pawns. At the beginning of the game each pawn is on the outer ring. The goal of the game is to move the pawns to the inner rings and finally to the middle. Every turn a player throw a dice and choose which pawn to move clockwise around the circle that the pawns is currently. If the pawn ens its move in the same place as the other pawn, the other one goes back to the starting place. If a pawn finishes a move in a horse spot, then the next move that pawn will do is going to the inner circle. If it is the most inner circle then that pawn finishes his game in one of the six spots in the middle of the board.
When there are six spots in the middle occupied the game is over. The player that lead the most pawns to the middle is the winner. In case of a tie the values that pawns are standing on in the middle are sum up and whoever has the most is the winner.
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ag.gameitem.lastUpdated: 2025-04-27 08:34:06.498