Hametsu (2023)
Temps de jeu: 0
Age min.: 0
Joueurs: 1 - 4
Editeur: Black Site Studios
Concepteurs: Doug Cundall
Artistes: Inconnu
Mécaniques: Cooperative Game, Measurement Movement, Dice Rolling
Age min.: 0
Joueurs: 1 - 4
Editeur: Black Site Studios
Concepteurs: Doug Cundall
Artistes: Inconnu
Mécaniques: Cooperative Game, Measurement Movement, Dice Rolling
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Hametsu is a solo / co-op (1-4) monster hunting game set in post-apocalyptic feudal Japan. You take on the role of Hunters, warriors trained to fight back against a tide of Oni demons and mythical creatures let loose by The Cataclysm.
Each game of Hametsu sees the Hunters seeking out a mythical beast known as a Boss, and attempting to take it down. At the beginning of the game, the Hunters will be in stealth and wandering Oni will not be aware of their presence. Once the alarm has been raised, the Oni will pursue and target the Hunters until the Boss is found. Then it's up to the Hunters to be the last ones standing.
Hametsu uses standard d6’s for performing tests and saves. Hunters all have stats that govern how many d6 are rolled to perform certain actions. A roll of 4+ is a success. Score enough of those, and you will cast a spell, deal damage, or shrug off a hit.
Carve Your Own Path
Create a Hunter and choose from nine different classes spread among three different schools, all with unique abilities, spells, and playstyles. As you level up, choose new abilities and stats based on your class specific Path of Legend.
Narrative campaign
Hametsu encourages players to track progress from game to game, growing their Hunters and expanding their narrative story. Designed from the ground up for campaign play, dive in to randomly generated scenarios, or fight through the first narrative campaign, The Wolf and the Devil.
Each game of Hametsu sees the Hunters seeking out a mythical beast known as a Boss, and attempting to take it down. At the beginning of the game, the Hunters will be in stealth and wandering Oni will not be aware of their presence. Once the alarm has been raised, the Oni will pursue and target the Hunters until the Boss is found. Then it's up to the Hunters to be the last ones standing.
Hametsu uses standard d6’s for performing tests and saves. Hunters all have stats that govern how many d6 are rolled to perform certain actions. A roll of 4+ is a success. Score enough of those, and you will cast a spell, deal damage, or shrug off a hit.
Carve Your Own Path
Create a Hunter and choose from nine different classes spread among three different schools, all with unique abilities, spells, and playstyles. As you level up, choose new abilities and stats based on your class specific Path of Legend.
Narrative campaign
Hametsu encourages players to track progress from game to game, growing their Hunters and expanding their narrative story. Designed from the ground up for campaign play, dive in to randomly generated scenarios, or fight through the first narrative campaign, The Wolf and the Devil.
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Hametsu
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ag.gameitem.lastUpdated: 2025-04-28 00:37:08.788