Monster Pit: Darkvern Promo Pack (2023)
Tempo di Gioco: 120
Età Min.: 14
Giocatori: 1 - 5
Editore: Elzra
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Sconosciuto
Età Min.: 14
Giocatori: 1 - 5
Editore: Elzra
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Sconosciuto
Mostra Descrizione Mostra Commenti Andamento Prezzi
Originally available in Pack Archer from Dice Tower 2023 Kickstarter campaign.
Sir Vurat
Tellari Knight
Role: Attack
Type: Cleric
Cost: 5
Ability: During combat against Sir Vurat's Captain, Creatures roll one less Yellow Die. Passive.
Darkvern
Role: Attack/Defend
Cost: 4
Ability: Roll 4 Red. All Captains injure a character in their Outpost for each Monster result and gain 2 Gold for each Captain result. Do not re-roll enchanted results. Then remove this card.
Magic Carpet
Role: Attach
Cost 4
Ability: The attached character can have a maximum of three items. Discard back to two items if this card is returned or removed.
Obsidian Candle
Role: Attach
Cost 5
Ability: Must be used at the Town Hall of any Tavern. Night Phase - Monster and Encounter cards may not be played until the next Round's Night Phase. Remove this card after use.
Battle Helmet
Role: Attach
Cost: 5
Dice: 1 Yellow, 1 Red
Ability: Must attach to a Hero or Outlaw. The Battle Helmet's dice must only be used in combat (ignore limits).
Sir Vurat
Tellari Knight
Role: Attack
Type: Cleric
Cost: 5
Ability: During combat against Sir Vurat's Captain, Creatures roll one less Yellow Die. Passive.
Darkvern
Role: Attack/Defend
Cost: 4
Ability: Roll 4 Red. All Captains injure a character in their Outpost for each Monster result and gain 2 Gold for each Captain result. Do not re-roll enchanted results. Then remove this card.
Magic Carpet
Role: Attach
Cost 4
Ability: The attached character can have a maximum of three items. Discard back to two items if this card is returned or removed.
Obsidian Candle
Role: Attach
Cost 5
Ability: Must be used at the Town Hall of any Tavern. Night Phase - Monster and Encounter cards may not be played until the next Round's Night Phase. Remove this card after use.
Battle Helmet
Role: Attach
Cost: 5
Dice: 1 Yellow, 1 Red
Ability: Must attach to a Hero or Outlaw. The Battle Helmet's dice must only be used in combat (ignore limits).
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ag.gameitem.lastUpdated: 2025-04-24 02:01:48.16