Operation Solace (1990)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2
Editor: XTR Corp, Kokusai-Tsushin Co., Ltd. (国際通信社)
Diseñadores: Ty Bomba, James Meldrum, Chris Perello
Artistas: Desconocido
Mecánicas: Simulation, Secret Unit Deployment, Variable Set-up, Dice Rolling, Grid Movement, Events, Movement Points, Hexagon Grid
Edad Mínima: 12
Jugadores: 2
Editor: XTR Corp, Kokusai-Tsushin Co., Ltd. (国際通信社)
Diseñadores: Ty Bomba, James Meldrum, Chris Perello
Artistas: Desconocido
Mecánicas: Simulation, Secret Unit Deployment, Variable Set-up, Dice Rolling, Grid Movement, Events, Movement Points, Hexagon Grid
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"Operation Solace is a 'what-if' game based on the preliminary Pentagon plans drawn up for a large raid (2-3 divisions) into the Hanoi area of North Vietnam in 1971. The objective of the operation was to have been the liberation of all the POWs being held in that area and the capture of as many North Vietnamese government officials as possible. These latter were then to be traded for any POWs still held."
Scale: 6 mile hexes, one day turns, units vary from company sized task forces to full divisions.
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Published in Command magazine issue 5 with Hamburger Hill.
Scale: 6 mile hexes, one day turns, units vary from company sized task forces to full divisions.
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Published in Command magazine issue 5 with Hamburger Hill.
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ag.gameitem.lastUpdated: 2025-04-24 22:32:30.386