Millennium Wars Advanced: The Lebanon Scenarios (2016)
Tempo de Jogo: 60
Idade Mín.: 12
Jogadores: 2
Editora: One Small Step
Designers: Michael Anderson (I), Jon Compton, Joseph Miranda
Artistas: Desconhecido
Mecânicas: Hexagon Grid
Idade Mín.: 12
Jogadores: 2
Editora: One Small Step
Designers: Michael Anderson (I), Jon Compton, Joseph Miranda
Artistas: Desconhecido
Mecânicas: Hexagon Grid
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The game is based on the Advanced Millennium Wars system, incorporating asymmetric situations, non-state actors, and political constraints. The game scale is 10km per hex, units are brigades or divisions, or cadres/groups.
The Advanced Millennium Wars system is quite unique relative to traditional wargame designs. Rather than utilize quantitative "factors" for such things as movement and combat, the game is entirely missions based, with each unit being capable of performing a given set of missions as indicated by icons on the backs of the unit counters. Missions are combined into Operations against specific targets, which can include other units in play, populations centers on the map, or political capital. Targets on the receiving end of such operations must execute specific casualty chains to account for losses caused by offensive operations. The game also utilizes a unique "Tier" system that determines the number of phases the units of any given faction may conduct missions per turn.
The full game (not yet released) explores the past, present, and future of the Arab/Israeli struggle. Includes a 56 page booklet focused on the history behind (and yet to come of) the game.
Scenarios included in the full game:
1. '48 War Phase 1
2. '48 War Phase 2
3. '67 War
4. '67 War Jihad (What if)
5. ‘73 War
6. ’82 Lebanon War
7. ’06 Military Solution in Southern Lebanon
8. '12 Hypothetical
The Counterfact magazine game includes only scenarios 6 and 7.
The Advanced Millennium Wars system is quite unique relative to traditional wargame designs. Rather than utilize quantitative "factors" for such things as movement and combat, the game is entirely missions based, with each unit being capable of performing a given set of missions as indicated by icons on the backs of the unit counters. Missions are combined into Operations against specific targets, which can include other units in play, populations centers on the map, or political capital. Targets on the receiving end of such operations must execute specific casualty chains to account for losses caused by offensive operations. The game also utilizes a unique "Tier" system that determines the number of phases the units of any given faction may conduct missions per turn.
The full game (not yet released) explores the past, present, and future of the Arab/Israeli struggle. Includes a 56 page booklet focused on the history behind (and yet to come of) the game.
Scenarios included in the full game:
1. '48 War Phase 1
2. '48 War Phase 2
3. '67 War
4. '67 War Jihad (What if)
5. ‘73 War
6. ’82 Lebanon War
7. ’06 Military Solution in Southern Lebanon
8. '12 Hypothetical
The Counterfact magazine game includes only scenarios 6 and 7.
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Millennium Wars Advanced: The Lebanon Scenarios
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ag.gameitem.lastUpdated: 2025-04-29 01:52:15.253