Mad Scientist University Course Packet: Home Economics (2005)
Tempo de Jogo: 45
Idade Mín.: 10
Jogadores: 3 - 7
Editora: Raiding Party Games
Designers: Zachary William Anderson
Artistas: Desconhecido
Mecânicas: Storytelling
Idade Mín.: 10
Jogadores: 3 - 7
Editora: Raiding Party Games
Designers: Zachary William Anderson
Artistas: Desconhecido
Mecânicas: Storytelling
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Course Packs add 50 new cards from a specific discipline to the Mad Scientist University core game.
From the publisher:
HOME ECONOMICS: Since the dean of the Mad Scientist University Home Economics department has been captured by the government, it's a good thing we have enough spatulas to raise money for the school to hire someone new. We need someone with a good sense of how to be an evil genius and still maintain the proper decorum every upstanding demagogue needs. Manipulative manners, sinister style, and corrupt charisma are all required. Apply within.
Expands:
Mad Scientist University
From the publisher:
HOME ECONOMICS: Since the dean of the Mad Scientist University Home Economics department has been captured by the government, it's a good thing we have enough spatulas to raise money for the school to hire someone new. We need someone with a good sense of how to be an evil genius and still maintain the proper decorum every upstanding demagogue needs. Manipulative manners, sinister style, and corrupt charisma are all required. Apply within.
Expands:
Mad Scientist University
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Mad Scientist University Course Packet: Home Economics
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ag.gameitem.lastUpdated: 2025-04-23 13:27:01.058