Roll for Adventure (2018)
Playtime: 30
Min. Age: 10
Players: 2 - 4
Publisher: KOSMOS
Designers: Brett J. Gilbert, Matthew Dunstan
Artists: Franz Vohwinkel
Mechanics: Variable Player Powers, Variable Set-up, Dice Rolling, Modular Board, Cooperative Game
Min. Age: 10
Players: 2 - 4
Publisher: KOSMOS
Designers: Brett J. Gilbert, Matthew Dunstan
Artists: Franz Vohwinkel
Mechanics: Variable Player Powers, Variable Set-up, Dice Rolling, Modular Board, Cooperative Game
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The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land.
The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
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ag.gameitem.lastUpdated: 2025-04-23 21:44:11.169