Stop-Gate (1976)

Immagine Gioco 419cd83f9660ebd2019662494a46559e_thb.jpg 🔎
Tempo di Gioco: 10
Età Min.: 6
Giocatori: 2
Editore: A. K. Peters, Ltd., (Web published)
Designer: John Conway
Artisti: Sconosciuto
Meccaniche: Paper-and-Pencil, Tile Placement, Line Drawing

Stop-Gate is a two-player game of perfect information. It can be played on a board or as a paper and pencil game. As a board game, the game uses a checkerboard and a set of dominoes. As pencil and paper game, players can take turns coloring in squares on a grid (there is no capturing or movement, so there is no need to erase anything during the game).

Stop-Gate is taken from the book On Numbers and Games by John Conway (Academic Press, 1976) and is attributed to Goran Andersson on page 74. In the book Conway doesn't really give the game any name.

It appears in Berlekamp, Conway, and Guy's Winning Ways for Your Mathematical Plays, where it is called Domineering, or Crosscram. There it says that "[t]his game has been considered by Goran Andersson", so it is not clear if the designer credit given here is accurate.

Stop-Gate is played with the standard winning condition for combinatorial games, which is that the player who makes the last legal move wins. A legal move consists of placing a domino on two unoccupied spaces on the board (or coloring in two adjacent squares). One player can only place dominoes horizontally, and the other can only place vertically. Typically, the game decomposes into smaller open regions, which may be of benefit to one player or the other.

An impartial variant exists where neither player has a restriction on the orientation of their dominoes. This is also called Cram.



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ag.gameitem.lastUpdated: 2025-05-12 21:12:57.809