Jakten på Spökplumpen (1988)
Speeltijd: 30
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Hemmets Journal AB
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Deduction
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Hemmets Journal AB
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Deduction
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A game that was included in "Kalle Anka & C: o", no. 34, 22 August 1988 (Kalle Anka is the Swedish name for Donald Duck).
In Jakten på spökplumpen you have a round disc with white dots on it with a bowl of water next to it. Each round, dip a finger in the water bowl and rub on a white dot so you see the clue. Then everyone guesses where "Spökplumpen" is hiding. The one who guesses correctly wins and if no one guesses correctly, it is the next player's turn. This person dips a finger in the water bowl and rubs on a white dot to see the clue, then everyone guesses where "Spökplumpen" is hiding. This is how the game goes on until someone has guessed "Spökplumpen's" hiding place. Whoever guesses correctly wins.
In Jakten på spökplumpen you have a round disc with white dots on it with a bowl of water next to it. Each round, dip a finger in the water bowl and rub on a white dot so you see the clue. Then everyone guesses where "Spökplumpen" is hiding. The one who guesses correctly wins and if no one guesses correctly, it is the next player's turn. This person dips a finger in the water bowl and rubs on a white dot to see the clue, then everyone guesses where "Spökplumpen" is hiding. This is how the game goes on until someone has guessed "Spökplumpen's" hiding place. Whoever guesses correctly wins.
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ag.gameitem.lastUpdated: 2025-04-26 05:13:28.695