Port and Plunder (2024)
Tiempo de Juego: 240
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Potassium Solutions
Diseñadores: Paul A.T. Ramey
Artistas: Desconocido
Mecánicas: Area Movement, Move Through Deck, Turn Order: Claim Action, Moving Multiple Units
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Potassium Solutions
Diseñadores: Paul A.T. Ramey
Artistas: Desconocido
Mecánicas: Area Movement, Move Through Deck, Turn Order: Claim Action, Moving Multiple Units
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Set in a loose depiction of the Caribbean Sea, this pirate based board game affords the gamers many different strategies to choose from. Each with its own path to victory.
The game play is turn based.
Each player starts the game with a base vessel and a captain. You can choose to loot other pirates' ports or risk being out from port far enough to draw a pirates fate.
Within the pirate's fate deck are a multitude of good and bad cards that increase ship stats or abilities or wreak all sorts of havoc. draw a weak merchant vessel and on board both loot and spoils after successfully defeating it. The further from home you are looting the rarer the loot and the higher the value.
As Loot and spoils are gathered each pirate can upgrade their ship on their turn or purchase new ships and add another captain to their fleet.
When the deck is played through add in the expansion cards and the nasty fates and reshuffle the deck.
Be the first to gather 60 loot in your home port at one time and win the game.
Shorten the game by invoking carpe diem at the start and give each pirate the ability to purchase an additonal pirate vessel on their first turn or upgrade the one they start the game with.
There are a few alternate goals and rules.
The majority of the artwork in the TGC version of the game is as prompted AI and left as it was originally generated.
The game play is turn based.
Each player starts the game with a base vessel and a captain. You can choose to loot other pirates' ports or risk being out from port far enough to draw a pirates fate.
Within the pirate's fate deck are a multitude of good and bad cards that increase ship stats or abilities or wreak all sorts of havoc. draw a weak merchant vessel and on board both loot and spoils after successfully defeating it. The further from home you are looting the rarer the loot and the higher the value.
As Loot and spoils are gathered each pirate can upgrade their ship on their turn or purchase new ships and add another captain to their fleet.
When the deck is played through add in the expansion cards and the nasty fates and reshuffle the deck.
Be the first to gather 60 loot in your home port at one time and win the game.
Shorten the game by invoking carpe diem at the start and give each pirate the ability to purchase an additonal pirate vessel on their first turn or upgrade the one they start the game with.
There are a few alternate goals and rules.
The majority of the artwork in the TGC version of the game is as prompted AI and left as it was originally generated.
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ag.gameitem.lastUpdated: 2025-04-30 20:55:36.938