Wir sind das Volk!: 2+2 (2017)
Spielzeit: 200
Min. Alter: 12
Spieler: 4
Verlag: Histogame
Designer: Peer Sylvester, Richard Sivél
Künstler: Friedemann Bochow, Richard Shako
Mechaniken: Team-Based Game
Min. Alter: 12
Spieler: 4
Verlag: Histogame
Designer: Peer Sylvester, Richard Sivél
Künstler: Friedemann Bochow, Richard Shako
Mechaniken: Team-Based Game
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Description from the box:
2+2 is a four-player expansion to the award-winning Wir sind das Volk! that broadens the original game to the global Cold War from 1945 to 1989. Players form two partnerships: the USA and West Germany versus the USSR and East Germany. However, there can be only ONE winner! This fact makes every decision a nail-biter: What is more important right now? Your side's interests or your own?
The forty new action cards add events like the Cuban Missile Crisis and the SALT treaties. The range of strategic choices is significantly wider, making 2+2 a completely different game. As a superpower, you want to gain global dominance, win the space race, and increase your living standards to demonstrate the superiority of your system. Never let the other side get too far ahead in the arms race. Subtly manipulate your partner's choices, but don't hesitate to sabotage their plans outright if necessary. Most importantly, always remember the need for world peace, for otherwise there might be no tomorrow...
2+2 is a four-player expansion to the award-winning Wir sind das Volk! that broadens the original game to the global Cold War from 1945 to 1989. Players form two partnerships: the USA and West Germany versus the USSR and East Germany. However, there can be only ONE winner! This fact makes every decision a nail-biter: What is more important right now? Your side's interests or your own?
The forty new action cards add events like the Cuban Missile Crisis and the SALT treaties. The range of strategic choices is significantly wider, making 2+2 a completely different game. As a superpower, you want to gain global dominance, win the space race, and increase your living standards to demonstrate the superiority of your system. Never let the other side get too far ahead in the arms race. Subtly manipulate your partner's choices, but don't hesitate to sabotage their plans outright if necessary. Most importantly, always remember the need for world peace, for otherwise there might be no tomorrow...
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Wir sind das Volk!: 2+2
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ag.gameitem.lastUpdated: 2025-04-29 04:55:37.766