Harry Potter and the Sorcerer's Stone: Through the Trapdoor Chapter Game (2001)
Tempo di Gioco: 20
Età Min.: 0
Giocatori: 2
Editore: Mattel, Inc.
Designer: (Uncredited)
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move
Età Min.: 0
Giocatori: 2
Editore: Mattel, Inc.
Designer: (Uncredited)
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move
Mostra Descrizione Mostra Commenti Andamento Prezzi
A simple roll-and-move game in which players race each other to be the first to reach the Chamber Door. The game board has three regions, corresponding to three of the challenges faced by Harry in the movie: Flying Keys, Chess, and Potions. The game is called a "chapter game" in that it is packaged in a hard plastic case that looks like a book when it is folded shut.
This is a game in the Harry Potter and the Sorcerer's Stone Chapter Game series, in which games are contained in a portable box designed to look like a book, and the theme of the game corresponds to chapters in the book Harry Potter and the Sorcerer's Stone.
This is a roll-and-move race game. The goal of the game is to be the first player to successfully travel through the three chambers and reach the final door.
On your turn, you roll the die and move the corresponding number of spaces. If you rolled a 1, you collect a Skill Card and follow its instructions instead of moving. If you roll a 6, you can take a Skill Card or move 6 spaces. If you land on a "snare" space you must go back to the first space of the room. The first player to reach the final space on the game board wins.
This is a game in the Harry Potter and the Sorcerer's Stone Chapter Game series, in which games are contained in a portable box designed to look like a book, and the theme of the game corresponds to chapters in the book Harry Potter and the Sorcerer's Stone.
This is a roll-and-move race game. The goal of the game is to be the first player to successfully travel through the three chambers and reach the final door.
On your turn, you roll the die and move the corresponding number of spaces. If you rolled a 1, you collect a Skill Card and follow its instructions instead of moving. If you roll a 6, you can take a Skill Card or move 6 spaces. If you land on a "snare" space you must go back to the first space of the room. The first player to reach the final space on the game board wins.
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ag.gameitem.lastUpdated: 2025-04-23 08:47:26.93