Bugs (0)
Tiempo de Juego: 90
Edad Mínima: 4
Jugadores: 2 - 6
Editor: (Self-Published)
Diseñadores: Manuel Barros Silva
Artistas: Manuel Barros Silva
Mecánicas: Closed Drafting, Alliances, Open Drafting, Scenario / Mission / Campaign Game, Automatic Resource Growth, Hexagon Grid, Pieces as Map, Grid Movement, Simulation, Action Points, Dice Rolling, Movement Points, Order Counters, Events, Map Deformation, Variable Player Powers, Modular Board, King of the Hill
Edad Mínima: 4
Jugadores: 2 - 6
Editor: (Self-Published)
Diseñadores: Manuel Barros Silva
Artistas: Manuel Barros Silva
Mecánicas: Closed Drafting, Alliances, Open Drafting, Scenario / Mission / Campaign Game, Automatic Resource Growth, Hexagon Grid, Pieces as Map, Grid Movement, Simulation, Action Points, Dice Rolling, Movement Points, Order Counters, Events, Map Deformation, Variable Player Powers, Modular Board, King of the Hill
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"Bugs" is a tactical-level wargame with six asymmetrical factions that models episodes in the lives of various insect species. In addition, this game system is designed to include new expansions, where factions of other phyla can be introduced, for example: reptiles.
The rules weight can vary, being suitable to a broad range of ages and war game knowledge, so it can be played by both children who are learning to count (4+) and more experienced wargamers.
In educational terms, this game aims to alert the community to the difficulties that animals face every day, and will increasingly face thanks to global warming. The game has a mechanic that simulates, by increasing the difficulty, possible future scenarios in which food is scarce, and weather conditions will be less favorable.
—description from the designer
The rules weight can vary, being suitable to a broad range of ages and war game knowledge, so it can be played by both children who are learning to count (4+) and more experienced wargamers.
In educational terms, this game aims to alert the community to the difficulties that animals face every day, and will increasingly face thanks to global warming. The game has a mechanic that simulates, by increasing the difficulty, possible future scenarios in which food is scarce, and weather conditions will be less favorable.
—description from the designer
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Bugs
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ag.gameitem.lastUpdated: 2025-04-28 15:37:29.113