Heraldry (2024)
Czas gry: 20
Min. wiek: 0
Gracze: 2
Wydawca: Pocket Fox Games
Projektanci: Johann Chipol, Paul D. Allen
Artyści: Raben White
Mechaniki: Hand Management
Min. wiek: 0
Gracze: 2
Wydawca: Pocket Fox Games
Projektanci: Johann Chipol, Paul D. Allen
Artyści: Raben White
Mechaniki: Hand Management
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Enter the medieval world of Heraldry, where two noble families clash in a game of clever strategy. End the round with the fewest points by carefully playing members of your house to take control or banish your rivals. Inspired by classic medieval card games, Heraldry is easy to learn yet rewards tactical thinking with every move. Its stunning artwork and timeless theme make it perfect for fans of history and strategy alike. Will your house reign supreme, or will the rival family outmanoeuvre you?
In Heraldry, each of the two players has a hand of cards numbered 1-9, with some cards having a golden chalice and others a silver acorn.
The round's start player chooses any card to play as the starting base. Players then take turns until someone is unable to play. On a turn, you either play a higher card than the current base, play a card exactly 1 lower than the current base, or play two cards that add up to the current base; in all cases, the most recently played card becomes the new base, and in the latter case, the previous base card is banished and placed in front of its owner, counting as points in the player's final score.
If you play a 3 on its own, you can immediately follow it with a golden chalice card from your hand; similarly, you can follow a lone 6 with a silver acorn card.
When the round ends, sum the cards still in your hand with any of your cards that were banished. The player with the lower total wins the round. Whoever first wins three rounds wins the game.
In Heraldry, each of the two players has a hand of cards numbered 1-9, with some cards having a golden chalice and others a silver acorn.
The round's start player chooses any card to play as the starting base. Players then take turns until someone is unable to play. On a turn, you either play a higher card than the current base, play a card exactly 1 lower than the current base, or play two cards that add up to the current base; in all cases, the most recently played card becomes the new base, and in the latter case, the previous base card is banished and placed in front of its owner, counting as points in the player's final score.
If you play a 3 on its own, you can immediately follow it with a golden chalice card from your hand; similarly, you can follow a lone 6 with a silver acorn card.
When the round ends, sum the cards still in your hand with any of your cards that were banished. The player with the lower total wins the round. Whoever first wins three rounds wins the game.
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ag.gameitem.lastUpdated: 2025-04-24 17:36:56.388