Diora (2023)

Età Min.: 10
Giocatori: 2 - 4
Editore: Urząd Miasta Dzierżoniów
Designer: Karol Stawicki
Artisti: Michał Stawicki
Meccaniche: Movement Points, Resource Queue, Different Dice Movement, Worker Placement with Dice Workers, End Game Bonuses, Dice Rolling, Contracts, Worker Placement, Turn Order: Claim Action
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In Diora, players take on the role of managers of a radio production factory, who will compete with each other to see who has chosen the best strategy that will lead the plant to the best possible development. Thus, he will receive the title of deputy president and will go down in the history of the plant.
Each player alternately sends his workers to perform appropriate actions. The entire game lasts five rounds.
The player who gets the most recognition points wins the game.
The game was inspired by great games such as Marco Polo and Pretor. Therefore, I would like to thank the authors Simone Luciani, Daniele Tascini and Andrea Novac for the great mechanics that were implemented in my game.
—description from the designer
Each player alternately sends his workers to perform appropriate actions. The entire game lasts five rounds.
The player who gets the most recognition points wins the game.
The game was inspired by great games such as Marco Polo and Pretor. Therefore, I would like to thank the authors Simone Luciani, Daniele Tascini and Andrea Novac for the great mechanics that were implemented in my game.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-25 01:13:49.96