Eastern Front 2 (2005)
Spielzeit: 60
Min. Alter: 12
Spieler: 2
Verlag: King's College, (Web published)
Designer: Philip Sabin
Künstler: Unbekannt
Mechaniken: Simulation, Dice Rolling, Hexagon Grid
Min. Alter: 12
Spieler: 2
Verlag: King's College, (Web published)
Designer: Philip Sabin
Künstler: Unbekannt
Mechaniken: Simulation, Dice Rolling, Hexagon Grid
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London.
Game consists of;
11 page rulebook including examples and historical commentary. Sections covered are;
Map, Units, Sequence of play, Movement, Combat, Combat resolution, Advance after combat, Production, Victory and Initial set-up.
40 counters.
Hex grid map (7 hexes x 5 hexes) from Berlin to the Caucasus.
Each combat unit represents roughly 300,000 German/Axis troops, or a Soviet ‘front’ with half a million or more soldiers.
Turns are 3 months, starting with summer 1941.
Sequence of play
Axis movement phase
two friendly combat units may be moved;
Axis combat phase
fresh friendly combat units may attack as desired;
Axis production phase
spent units may be reinforced.
Soviet movement phase
two friendly combat units may be moved;
Soviet combat phase
fresh friendly combat units may attack as desired;
Soviet production phase
spent units may be reinforced / units created.
Game consists of;
11 page rulebook including examples and historical commentary. Sections covered are;
Map, Units, Sequence of play, Movement, Combat, Combat resolution, Advance after combat, Production, Victory and Initial set-up.
40 counters.
Hex grid map (7 hexes x 5 hexes) from Berlin to the Caucasus.
Each combat unit represents roughly 300,000 German/Axis troops, or a Soviet ‘front’ with half a million or more soldiers.
Turns are 3 months, starting with summer 1941.
Sequence of play
Axis movement phase
two friendly combat units may be moved;
Axis combat phase
fresh friendly combat units may attack as desired;
Axis production phase
spent units may be reinforced.
Soviet movement phase
two friendly combat units may be moved;
Soviet combat phase
fresh friendly combat units may attack as desired;
Soviet production phase
spent units may be reinforced / units created.
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ag.gameitem.lastUpdated: 2025-04-29 17:13:51.43