Mare Nostrum (2003)
Temps de jeu: 120
Age min.: 10
Joueurs: 3 - 5
Editeur: Tehnolog, Descartes Editeur, Smart Ltd, Eurogames
Concepteurs: Serge Laget
Artistes: Franck Dion
Mécaniques: Set Collection, Area Majority / Influence, Trading, Variable Player Powers, Dice Rolling
Age min.: 10
Joueurs: 3 - 5
Editeur: Tehnolog, Descartes Editeur, Smart Ltd, Eurogames
Concepteurs: Serge Laget
Artistes: Franck Dion
Mécaniques: Set Collection, Area Majority / Influence, Trading, Variable Player Powers, Dice Rolling
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In the Ancient World, civilizations are built upon 3 foundations: Commerce, Construction, and Expansion. As a leader of an ancient Mediterranean Power, each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory.
Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world.
But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time.
Controlling a combined total of 4 Wonders and/or Leaders or being the first to build the Pyramids will assure victory. But there are many hurdles to overcome to achieve such heights.
Mare Nostrum allows for up to 5 players and offers a basic and advanced game in which players can customise their starting civilisation. For a game of such scope, it is quite amazing to think that the game only requires 2 pages of rules.
Mare Nostrum is a winner of the 2001 Concours International de Créateurs de Jeux de Société.
Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world.
But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time.
Controlling a combined total of 4 Wonders and/or Leaders or being the first to build the Pyramids will assure victory. But there are many hurdles to overcome to achieve such heights.
Mare Nostrum allows for up to 5 players and offers a basic and advanced game in which players can customise their starting civilisation. For a game of such scope, it is quite amazing to think that the game only requires 2 pages of rules.
Mare Nostrum is a winner of the 2001 Concours International de Créateurs de Jeux de Société.
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