Pepper. Corn! (2011)
Temps de jeu: 20
Age min.: 8
Joueurs: 2
Editeur: (Web published)
Concepteurs: Justus Pang
Artistes: P. D. Magnus
Mécaniques: Hand Management, Memory
Age min.: 8
Joueurs: 2
Editeur: (Web published)
Concepteurs: Justus Pang
Artistes: P. D. Magnus
Mécaniques: Hand Management, Memory
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A feeding frenzy for two bunnies.
This is a simple fishing game of capturing cards off the tableau. The game starts with an 8x3 grid of cards face up on the table. After splitting the undealt cards (using a split the pie mechanism) the players capture cards by playing one or more cards whose rank adds up equal or higher than the card being captured. Each of the capturing cards must share a suit with the card being taken. After the tableau is cleared, the players add up the values of their captured cards to determine the winner.
Even though the game was designed as a light game, it is almost completely a perfect information game. The only moment where there is not perfect information is when the players determine the split of the hand -- and even then they can figure out which cards the opponent is splitting. As such it could be played as a very memory heavy, intense, spatial game.
The game was inspired by the designer's pet rabbit who is by far the most enthusiastic and fastest eating bunny the designer has ever seen. The girl has no problems yanking food right out of her partner's mouth, but is readily aggrieved if she does not get her fair share of the produce.
This is a simple fishing game of capturing cards off the tableau. The game starts with an 8x3 grid of cards face up on the table. After splitting the undealt cards (using a split the pie mechanism) the players capture cards by playing one or more cards whose rank adds up equal or higher than the card being captured. Each of the capturing cards must share a suit with the card being taken. After the tableau is cleared, the players add up the values of their captured cards to determine the winner.
Even though the game was designed as a light game, it is almost completely a perfect information game. The only moment where there is not perfect information is when the players determine the split of the hand -- and even then they can figure out which cards the opponent is splitting. As such it could be played as a very memory heavy, intense, spatial game.
The game was inspired by the designer's pet rabbit who is by far the most enthusiastic and fastest eating bunny the designer has ever seen. The girl has no problems yanking food right out of her partner's mouth, but is readily aggrieved if she does not get her fair share of the produce.
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ag.gameitem.lastUpdated: 2025-04-24 14:04:34.68