SUPÉRO (2019)
Czas gry: 20
Min. wiek: 10
Gracze: 2
Wydawca: (Web published)
Projektanci: Léandre Proust
Artyści: Freepik
Mechaniki: Grid Movement, Pattern Recognition, Memory
Min. wiek: 10
Gracze: 2
Wydawca: (Web published)
Projektanci: Léandre Proust
Artyści: Freepik
Mechaniki: Grid Movement, Pattern Recognition, Memory
Afficher la description Afficher les commentaires Tendance des prix
In SUPÉRO, you must capture you opponent's Super-Weak while protecting your own. You'll choose a starting team of 4 Super-Heros (out of 7 different characters, each with unique abilities ; the remaining three stay at your disposal as backup) to assist your Super-Weak (whom must stay in play all game long and has no special ability).
The two players take turns and can either:
move a character (1 square orthogonally) and/or activate a special ability. A character can't land on an ally, but capture an enemy if it end up on its square. The characters always face their owner, only he/sh knows their identity, meaning you can bluff when using a special ability.
swap or pretend to swap two characters (on the grid or from you backup team)
The non-active player can doubt the identity of a character and the use of its power. The character is revealed, if the action was legitimate the power is triggered and the doubting player loose a backup Super-Hero. If the action was a bluff, the active-player's turn ends immediately, cancelling the activation of the special ability.
The game ends:
when your Super-Weak is captured, you've lost immediately.
when your only character in play is your Super-Weak, you've lost.
when your Super-Weak reach the enemy starting line, you've won!
—user summary
The two players take turns and can either:
move a character (1 square orthogonally) and/or activate a special ability. A character can't land on an ally, but capture an enemy if it end up on its square. The characters always face their owner, only he/sh knows their identity, meaning you can bluff when using a special ability.
swap or pretend to swap two characters (on the grid or from you backup team)
The non-active player can doubt the identity of a character and the use of its power. The character is revealed, if the action was legitimate the power is triggered and the doubting player loose a backup Super-Hero. If the action was a bluff, the active-player's turn ends immediately, cancelling the activation of the special ability.
The game ends:
when your Super-Weak is captured, you've lost immediately.
when your only character in play is your Super-Weak, you've lost.
when your Super-Weak reach the enemy starting line, you've won!
—user summary
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Jeux liés
ag.gameitem.lastUpdated: 2025-04-23 05:30:30.662