A Game of Thrones: The Card Game – A Hidden Agenda (2014)
Czas gry: 60
Min. wiek: 14
Gracze: 2 - 4
Wydawca: Edge Entertainment, Heidelberger Spieleverlag, Fantasy Flight Games
Projektanci: Eric M. Lang, Christian T. Petersen, Nate French
Artyści: Nieznany
Mechaniki: Variable Phase Order, Open Drafting, Simultaneous Action Selection, Hand Management
Min. wiek: 14
Gracze: 2 - 4
Wydawca: Edge Entertainment, Heidelberger Spieleverlag, Fantasy Flight Games
Projektanci: Eric M. Lang, Christian T. Petersen, Nate French
Artyści: Nieznany
Mechaniki: Variable Phase Order, Open Drafting, Simultaneous Action Selection, Hand Management
Pokaż opis Pokaż komentarze Trend cen
Marywn smiled a ghastly smile, the juice of the sourleaf running red between his teeth. “Who do you think killed all the dragons the last time around? Gallant dragonslayers armed with swords?”
–George R.R. Martin, A Feast for Crows
A Hidden Agenda is the sixth and final Chapter Pack in the Kingsroad cycle for A Game of Thrones: The Card Game. Schemes, secrets, and mysteries pervade its sixty new cards (three copies each of twenty individual cards), drawing the Kingsroad cycle to its climactic conclusion. As it grants players new means to make their final bids for the Iron Throne in a Westeros forever scarred by the War of the Five Kings, A Hidden Agenda asks the question, “Who is truly pulling the strings?”
Are the Lords of the Great Houses the powers to watch? Should the Lords be less concerned with each other and more concerned with Daenerys Targaryen and her three growing dragons? Or are the kingdoms’ advisors the ones who are secretly pulling the strings? All the previous Chapter Packs in the Kingsroad cycle have introduced new cards and tactics to blend into formerly established mechanics. Appropriately, A Hidden Agenda concludes with a wide sampling of these mechanics: the Bannerman trait, Shadows, cards at your command, decks without agendas, and the Maester trait. Each offers a different path to power, but only one House can sit the Iron Throne!
–George R.R. Martin, A Feast for Crows
A Hidden Agenda is the sixth and final Chapter Pack in the Kingsroad cycle for A Game of Thrones: The Card Game. Schemes, secrets, and mysteries pervade its sixty new cards (three copies each of twenty individual cards), drawing the Kingsroad cycle to its climactic conclusion. As it grants players new means to make their final bids for the Iron Throne in a Westeros forever scarred by the War of the Five Kings, A Hidden Agenda asks the question, “Who is truly pulling the strings?”
Are the Lords of the Great Houses the powers to watch? Should the Lords be less concerned with each other and more concerned with Daenerys Targaryen and her three growing dragons? Or are the kingdoms’ advisors the ones who are secretly pulling the strings? All the previous Chapter Packs in the Kingsroad cycle have introduced new cards and tactics to blend into formerly established mechanics. Appropriately, A Hidden Agenda concludes with a wide sampling of these mechanics: the Bannerman trait, Shadows, cards at your command, decks without agendas, and the Maester trait. Each offers a different path to power, but only one House can sit the Iron Throne!
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
Le Trône de Fer: Le Jeu de Cartes – Un Dessein Caché ,
Der Eiserne Thron: Das Kartenspiel – Geheime Pläne ,
A Game of Thrones: The Card Game – A Hidden Agenda ,
Juego de Tronos: El Juego de Cartas – Un Plan Inescrutable
Powiązane gry
ag.gameitem.lastUpdated: 2025-04-24 21:06:42.107