Angels Two-Zero (2007)

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Temps de jeu: 10
Age min.: 12
Joueurs: 2
Editeur: Fat Jonny Games
Concepteurs: Jonathan Clarke
Artistes: Inconnu
Mécaniques: Simulation, Simultaneous Action Selection, Dice Rolling, Modular Board

FJGaming builds on the foundations of Biplane Barmy and Blazing Jets to release Angels Two-Zero. This self-contained PDF print-and play game allows you to simulate the air to air battles of World War II from the European Air War to the Pacific campaigns.

Like Biplane Barmy and Blazing Jets, the emphasis is on quick play (ten minutes or less) and tactics over luck, using FJGamings unique “Choose and Move” game mechanics.

Angels Two-Zero presents rules for air to air combat in the early years of World War II. The approximate cut-off date is mid-1942. This allows the playing of the Battle of Britain and the opening salvos of the Pacific war.

Two or more players take sides, one side being the Allied forces and the other the Axis forces.

Angels Two-Zero shares many rules with Blazing Jets and Biplane Barmy, its Contemporary and World
War I predecessors.

The game is a 79 page book including:

Hand-painted full colour watercolour covers,
Complete rules of play
Axis and Allies Jargon Guide
315 counters including:
Counters and rules for 35 different aircraft types;
Miscellaneous counters including AA weapons,
ships and airfields;
Maneuver Charts
19 unique terrain maps in full colour


Taken from (and occasionally paraphrased) game introduction and promotional copy.***






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ag.gameitem.lastUpdated: 2025-04-27 07:02:19.922