Blackbeard: The Golden Age of Piracy (2008)
Tempo di Gioco: 120
Età Min.: 12
Giocatori: 1 - 5
Editore: GMT Games, Stratagem Game Design
Designer: Richard H. Berg
Artisti: Mark Mahaffey, Frank Schoonover, Leona Preston, Rodger B. MacGowan, Mike Lemick
Meccaniche: Simulation, Action Points, Variable Player Powers, Solo / Solitaire Game, Hand Management
Età Min.: 12
Giocatori: 1 - 5
Editore: GMT Games, Stratagem Game Design
Designer: Richard H. Berg
Artisti: Mark Mahaffey, Frank Schoonover, Leona Preston, Rodger B. MacGowan, Mike Lemick
Meccaniche: Simulation, Action Points, Variable Player Powers, Solo / Solitaire Game, Hand Management
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One of the Avalon Hill games of the early 1990s was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions.
Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved: Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard)--23 in all--are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any player.
Players control individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds; seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully.
At the same time that one player is doing all of this, the other players are playing their cards and seizing opportunities to harass the competing pirate. There is a constant interplay among players, and you never know what might happen when you set out on any given mission.
We've simplified movement (no more hexes) and ship battles; we've expanded the use of Royal Navy warships; we've even added individual hostages! (Yes, there is a "Governor's Daughter".)
Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved: Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard)--23 in all--are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any player.
Players control individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds; seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully.
At the same time that one player is doing all of this, the other players are playing their cards and seizing opportunities to harass the competing pirate. There is a constant interplay among players, and you never know what might happen when you set out on any given mission.
We've simplified movement (no more hexes) and ship battles; we've expanded the use of Royal Navy warships; we've even added individual hostages! (Yes, there is a "Governor's Daughter".)
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ag.gameitem.lastUpdated: 2025-04-23 05:39:45.19