Soul of Ankiril (2023)
Temps de jeu: 60
Age min.: 10
Joueurs: 1 - 4
Editeur: Tambù
Concepteurs: Marco Valtriani, Ercole Belloni
Artistes: Mirko Mastrocinque
Mécaniques: Action Points, Hand Management, Hexagon Grid, Deck Construction
Age min.: 10
Joueurs: 1 - 4
Editeur: Tambù
Concepteurs: Marco Valtriani, Ercole Belloni
Artistes: Mirko Mastrocinque
Mécaniques: Action Points, Hand Management, Hexagon Grid, Deck Construction
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Soul of Ankiril is a Strategic Card Game where players will compete using thematic decks of 25 cards, one of each element or Temen (Fire, Air, Water, Earth, Wood and Metal), with the aim of deactivating the Emanation Portals on the opponent’s field. To do this, players will move their creatures on a board made up of hexagons, then it will be up to them to make the most of the map to achieve victory.
Each player will be able to construct their deck and choose a specific Board that represents their half of the battlefield, once the two players connects their halves the game can start! Both players will then place their Emanation portals and Leaders.
During their turn, players will be be able to:
- Play a card from their hand (Creature or Spell) for 1 Energy Point.
- Move a creature on the board.
- Attack or Activate a Special Ability.
- Draw a Card for 1 Energy Point.
Most of the Creatures will attack and move by the adjacent hexagon but this range can be increased thanks to spells and Special Ability like Throw or Overfly.
First Player that deactivates the 3 Emanation Portals of the opponent wins the game!
Each Creature is unique so during the Deck Construction phase before a match it will be crucial to choose the best combination of Creatures and Spells even of different Temen.
—description from the publisher
Each player will be able to construct their deck and choose a specific Board that represents their half of the battlefield, once the two players connects their halves the game can start! Both players will then place their Emanation portals and Leaders.
During their turn, players will be be able to:
- Play a card from their hand (Creature or Spell) for 1 Energy Point.
- Move a creature on the board.
- Attack or Activate a Special Ability.
- Draw a Card for 1 Energy Point.
Most of the Creatures will attack and move by the adjacent hexagon but this range can be increased thanks to spells and Special Ability like Throw or Overfly.
First Player that deactivates the 3 Emanation Portals of the opponent wins the game!
Each Creature is unique so during the Deck Construction phase before a match it will be crucial to choose the best combination of Creatures and Spells even of different Temen.
—description from the publisher
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Soul of Ankiril
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ag.gameitem.lastUpdated: 2025-04-26 02:36:25.24