Dungeon Foury (2024)
Tempo di Gioco: 60
Età Min.: 8
Giocatori: 1 - 2
Editore: CREARDO
Designer: Emanuele Sassi Zanichelli
Artisti: Marco Salogni
Meccaniche: Solo / Solitaire Game
Età Min.: 8
Giocatori: 1 - 2
Editore: CREARDO
Designer: Emanuele Sassi Zanichelli
Artisti: Marco Salogni
Meccaniche: Solo / Solitaire Game
Mostra Descrizione Mostra Commenti Andamento Prezzi
Dungeon Foury is a SOLO Roll & Write dungeon-crawling adventure in Print and Play format.
It features four missions with increasing difficulty, all set in a single dungeon. The map evolves and changes as you explore, offering a unique experience every time you play.
HOW IT WORKS – A QUICK OVERVIEW
There are 4 adventures (or rounds) to complete the dungeon. Each adventure involves performing a specific action to awaken the Oracle at the center of the map.
Choose your starting point and move one square at a time. Each move generates, through a dice roll, events and the configuration of the square. You’ll need shovels, weapons, shields, and a bit of luck to reach the Oracle—and then escape.
Once you’ve reached the Oracle, you’ll need to go back trough a different way, to proceed to the next adventure. This action modifies the map for the upcoming mission.
At the end of each round, you can access the Market to trade resources and spend the treasures you’ve collected.
The adventures become increasingly challenging as the map’s complexity grows and the monsters become stronger.
Additionally, we’ll include character sheets with special powers and the option to use your FAVORITE BOOK to gather a phrase from the Oracle each turn.
—description from the designer
It features four missions with increasing difficulty, all set in a single dungeon. The map evolves and changes as you explore, offering a unique experience every time you play.
HOW IT WORKS – A QUICK OVERVIEW
There are 4 adventures (or rounds) to complete the dungeon. Each adventure involves performing a specific action to awaken the Oracle at the center of the map.
Choose your starting point and move one square at a time. Each move generates, through a dice roll, events and the configuration of the square. You’ll need shovels, weapons, shields, and a bit of luck to reach the Oracle—and then escape.
Once you’ve reached the Oracle, you’ll need to go back trough a different way, to proceed to the next adventure. This action modifies the map for the upcoming mission.
At the end of each round, you can access the Market to trade resources and spend the treasures you’ve collected.
The adventures become increasingly challenging as the map’s complexity grows and the monsters become stronger.
Additionally, we’ll include character sheets with special powers and the option to use your FAVORITE BOOK to gather a phrase from the Oracle each turn.
—description from the designer
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Dungeon Foury
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ag.gameitem.lastUpdated: 2025-04-23 15:50:36.671