Времена и эпохи: Смута (2012)
Czas gry: 120
Min. wiek: 12
Gracze: 2 - 4
Wydawca: Gemenot
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Simulation, Area Majority / Influence, Area Movement, Variable Set-up, Events
Min. wiek: 12
Gracze: 2 - 4
Wydawca: Gemenot
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Simulation, Area Majority / Influence, Area Movement, Variable Set-up, Events
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The beginning of the 17th century.
The Russian kingdom is going through a turning point - the Time of Troubles.
In the absence of a sovereign on the throne, fierce battles for the land unfolded in the country.
Choose one of the opposing sides in the board game Times and Epochs: Troubles and create your own history of the Russian kingdom.
In the battle for the land, you play for one of four sides: the Russian kingdom, the Polish–Lithuanian Commonwealth, Sweden or the Crimean Khanate.
At the beginning of the game, you will have only three commanders, several types of troops and a small territory at your disposal. But with each turn you will expand your territories, create buildings and strengthen your political position.
The entire game is broken down into six long turns of four phases: winter, spring, summer and autumn.
Each season, participants take turns performing a series of activities. In winter, they plan to seize territories and erect buildings, in the spring they receive policy tokens and participate in trading in neutral lands, in the summer they receive income and buy troops, and in the fall they harvest crops and use tokens of neutral military leaders. In addition, one of five military maneuvers is performed in each phase.
The main goal is to complete certain missions and get victory points for them.
At the end of six moves, the participants count the points and determine the winner.
The Russian kingdom is going through a turning point - the Time of Troubles.
In the absence of a sovereign on the throne, fierce battles for the land unfolded in the country.
Choose one of the opposing sides in the board game Times and Epochs: Troubles and create your own history of the Russian kingdom.
In the battle for the land, you play for one of four sides: the Russian kingdom, the Polish–Lithuanian Commonwealth, Sweden or the Crimean Khanate.
At the beginning of the game, you will have only three commanders, several types of troops and a small territory at your disposal. But with each turn you will expand your territories, create buildings and strengthen your political position.
The entire game is broken down into six long turns of four phases: winter, spring, summer and autumn.
Each season, participants take turns performing a series of activities. In winter, they plan to seize territories and erect buildings, in the spring they receive policy tokens and participate in trading in neutral lands, in the summer they receive income and buy troops, and in the fall they harvest crops and use tokens of neutral military leaders. In addition, one of five military maneuvers is performed in each phase.
The main goal is to complete certain missions and get victory points for them.
At the end of six moves, the participants count the points and determine the winner.
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ag.gameitem.lastUpdated: 2025-04-23 06:29:05.108