BattleTech: Campaign Operations (2016)

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Temps de jeu: 120
Age min.: 14
Joueurs: 2 - 6
Editeur: (Web published), Catalyst Game Labs
Concepteurs: Ray Arrastia, Ben Rome
Artistes: Marco Mazzoni, Brent Evans, Jeff Porter, Camospecs Online
Mécaniques: Variable Player Powers, Hexagon Grid, Simulation, Role Playing, Pattern Recognition, Action Points, Dice Rolling

BattleTech: Campaign Operations is the sixth core rulebook in the Battletech: Total Warfare line. It contains force construction and campaign rules the BattleTech system.

Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-based Campaign, and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!



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ag.gameitem.lastUpdated: 2025-04-30 17:23:17.493