Echo Team: Spearhead (2025)
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 2
Editora: Black Mask
Designers: Christian Blaßmann
Artistas: Christian Blaßmann
Mecânicas: Line of Sight, Variable Phase Order, Action Points, Movement Points, Simulation, Command Cards
Idade Mín.: 12
Jogadores: 2
Editora: Black Mask
Designers: Christian Blaßmann
Artistas: Christian Blaßmann
Mecânicas: Line of Sight, Variable Phase Order, Action Points, Movement Points, Simulation, Command Cards
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Echo Team: Spearhead is a tactical wargame where battles take place in and around urban terrain. You take command of a Delta Force unit that conducts operations around the world. The opponents are, for example, Somali warlords, members of the Mexican Minola cartel or units of ISIS West Africa.
Echo Team: Spearhead is a card-driven board game.
The two players play one or more "Command" cards from their hand to activate their units on the game board for various military functions or to trigger events.
The players try to achieve victory by moving their combat units around the game board to attack common combat units, rescue hostages, destroy objectives or repel attacks.
In Echo Team: Spearhead there are variable turn events controlled by cards. Events such as weather, reinforcements or the number of command points can vary and occur at random intervals to add a little uncertainty to each player's perfect plan.
SCALE: Each hex on an Echo Team: Spearhead map is approximately 150 feet long. Each full player phase abstractly represents several minutes of real time. Each full player phase abstractly represents 10-15 minutes of real time.
Each Delta Team unit is represented in-game as a single entity/person, along with their individual primary and secondary weapons. Enemy units are represented as a 2-man team or a 5-man team.
—description from the designer
Echo Team: Spearhead is a card-driven board game.
The two players play one or more "Command" cards from their hand to activate their units on the game board for various military functions or to trigger events.
The players try to achieve victory by moving their combat units around the game board to attack common combat units, rescue hostages, destroy objectives or repel attacks.
In Echo Team: Spearhead there are variable turn events controlled by cards. Events such as weather, reinforcements or the number of command points can vary and occur at random intervals to add a little uncertainty to each player's perfect plan.
SCALE: Each hex on an Echo Team: Spearhead map is approximately 150 feet long. Each full player phase abstractly represents several minutes of real time. Each full player phase abstractly represents 10-15 minutes of real time.
Each Delta Team unit is represented in-game as a single entity/person, along with their individual primary and secondary weapons. Enemy units are represented as a 2-man team or a 5-man team.
—description from the designer
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Echo Team: Spearhead
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ag.gameitem.lastUpdated: 2025-04-24 13:51:12.515