The Barbarossa Campaign (2010)
Czas gry: 40
Min. wiek: 14
Gracze: 1
Wydawca: Kokusai-Tsushin Co., Ltd. (国際通信社), Les Jeux du Griffon, Victory Point Games
Projektanci: Alan Emrich, Carl Paradis, Gary Graber
Artyści: Alan Emrich, Tim Allen
Mechaniki: Hexagon Grid, Chit-Pull System, Dice Rolling, Campaign / Battle Card Driven
Min. wiek: 14
Gracze: 1
Wydawca: Kokusai-Tsushin Co., Ltd. (国際通信社), Les Jeux du Griffon, Victory Point Games
Projektanci: Alan Emrich, Carl Paradis, Gary Graber
Artyści: Alan Emrich, Tim Allen
Mechaniki: Hexagon Grid, Chit-Pull System, Dice Rolling, Campaign / Battle Card Driven
Pokaż opis Pokaż komentarze Trend cen
You, Alone, and The Russian Front
The Barbarossa Campaign recalls the titanic struggle on the Russian Front of World War II as no other wargame has presented it before – as a story filled with drama and pathos using a novel new solitaire gaming system that puts you, the Axis Player, in command facing momentous events – some- times history’s master, and at other times its pawn.
Featuring a dynamic game engine, where you must attempt to collapse the Soviet Union against all odds – where the cunning strategies you devise while directing your panzer thrusts eastward or offering fanatical resistance as the Red Army pushes relentlessly back, you will bask in a fresh, new retelling of this epic story each time the game is played.
Plumb the possibilities offered in The Barbarossa Campaign where myriad historical “What ifs?” are constantly explored and where you will be swept away by the ebb and flow of vast battles that can be swiftly mastered after encountering rules of only moderate difficulty. It is time to revel in your hobby again with this fast-moving, innovative Russian Front wargame built for fun and enjoy the “story” in history afresh every time you play it.
Number of Players: 1
Ages: 14 and up
Playing Time: scenarios are approximately 35 minutes each; a full campaign game takes approximately 3-4 hours
Complexity: 5.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Each unit is 1 to 2 Axis Corps or 1 to 2 Soviet Armies; each hex is 90 miles and each turn is 1 season (3 months) of real time
Game Components:
• One 16-page, color instructions booklet
• One 2-page sample game turn
• One 11" x 25.5" color map
• 5 Scenario set up displays
• 3 Economic display mats
• 1 Events table card
• 100 color, die-cut two-sided 1/2" square pieces
• 40 color, die-cut 5/8" square pieces
• 90 color, die-cut 1/2" round pieces
• 56 color, die-cut 5/8" round pieces
• 40 Event cards
Game Design: Gary W. Graber
Additional Design and Development: Alan Emrich with Carl Paradis
Graphics: Alan Emrich
Map: Tim Allen
The Barbarossa Campaign recalls the titanic struggle on the Russian Front of World War II as no other wargame has presented it before – as a story filled with drama and pathos using a novel new solitaire gaming system that puts you, the Axis Player, in command facing momentous events – some- times history’s master, and at other times its pawn.
Featuring a dynamic game engine, where you must attempt to collapse the Soviet Union against all odds – where the cunning strategies you devise while directing your panzer thrusts eastward or offering fanatical resistance as the Red Army pushes relentlessly back, you will bask in a fresh, new retelling of this epic story each time the game is played.
Plumb the possibilities offered in The Barbarossa Campaign where myriad historical “What ifs?” are constantly explored and where you will be swept away by the ebb and flow of vast battles that can be swiftly mastered after encountering rules of only moderate difficulty. It is time to revel in your hobby again with this fast-moving, innovative Russian Front wargame built for fun and enjoy the “story” in history afresh every time you play it.
Number of Players: 1
Ages: 14 and up
Playing Time: scenarios are approximately 35 minutes each; a full campaign game takes approximately 3-4 hours
Complexity: 5.5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Each unit is 1 to 2 Axis Corps or 1 to 2 Soviet Armies; each hex is 90 miles and each turn is 1 season (3 months) of real time
Game Components:
• One 16-page, color instructions booklet
• One 2-page sample game turn
• One 11" x 25.5" color map
• 5 Scenario set up displays
• 3 Economic display mats
• 1 Events table card
• 100 color, die-cut two-sided 1/2" square pieces
• 40 color, die-cut 5/8" square pieces
• 90 color, die-cut 1/2" round pieces
• 56 color, die-cut 5/8" round pieces
• 40 Event cards
Game Design: Gary W. Graber
Additional Design and Development: Alan Emrich with Carl Paradis
Graphics: Alan Emrich
Map: Tim Allen
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Powiązane gry
ag.gameitem.lastUpdated: 2025-04-26 12:21:21.415