Desert Generals (2024)
Temps de jeu: 240
Age min.: 14
Joueurs: 1 - 2
Editeur: Compass Games
Concepteurs: Ernie Copley
Artistes: Shayne Logan
Mécaniques: Hexagon Grid
Age min.: 14
Joueurs: 1 - 2
Editeur: Compass Games
Concepteurs: Ernie Copley
Artistes: Shayne Logan
Mécaniques: Hexagon Grid
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Desert Generals is a medium-complexity operational level game of the Desert Campaign, from 1940 to 1942.The game captures the ebb and flow of the North African Campaign from late 1940 to November 1942 with a unique emphasis on leadership and command. The game also recreates critical supply constraints. A player refighting the Desert Campaign, like his real-life counterparts, cannot fight continuously – he launches an offensive, pauses to build up supply, then resumes his offensive…unless his opponent has preempted him and launched his own offensive first. As in real life, offensives tend to run out of gas (literally) as they approach the enemy’s home base.
Historical elements include air support, minefields, engineers, artillery, anti-tank guns, Axis fuel shortages, and Allied command and control problems. From Operation Compass to Second Alamein, Desert Generals covers the Desert War from start to finish.
—description from the designer
Historical elements include air support, minefields, engineers, artillery, anti-tank guns, Axis fuel shortages, and Allied command and control problems. From Operation Compass to Second Alamein, Desert Generals covers the Desert War from start to finish.
—description from the designer
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Desert Generals
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ag.gameitem.lastUpdated: 2025-04-22 20:48:29.997