Dark Age: Apocalypse Core Rules (2011)
Temps de jeu: 90
Age min.: 12
Joueurs: 2 - 4
Editeur: Dark Age Games
Concepteurs: Gerald Brom, Greg Kourik, Jason Marko, Paul Stagg, David Doust, Dean E. Woodard, Michael Shinall, Scott Brooks, Luke Peterschmidt, Brian Kourik, Harry Kruger, Steve Buddle, Volker Batz, Cary Parris, James Hawkins
Artistes: Christian Danckworth, Glen Evans, Stefan Niehues, Roberto Cirillo, Kyle Gibson, Matt Verzani, Gerald Brom, Henrik Pettersson, Natalya Melnik, Edgar Ramos, Sascha Buczek, John Cadice, Eric Louchard, Kenneth Tan, Janice Duke, Matt Gubser, Jeff Racel, Gaël Goumon, Todd Arrington, Russell Bohme, Donald "DJ" Carr, Yannick Hennebo, Andrea Confrancesco, James Van Schaik, Marko Djurdjević, Georgio Dimitriou, Jakob Nielsen, Henry Higgenbotham, Wayne Rogers, Jon Bosco, Jason Chan (I), Feng Zhu, Werner Klocke, Jennifer Haley, Glenn Harris, James Wappel, Glenn Israel, Kenyon Shiver, Kev White
Mécaniques: Action Points
Age min.: 12
Joueurs: 2 - 4
Editeur: Dark Age Games
Concepteurs: Gerald Brom, Greg Kourik, Jason Marko, Paul Stagg, David Doust, Dean E. Woodard, Michael Shinall, Scott Brooks, Luke Peterschmidt, Brian Kourik, Harry Kruger, Steve Buddle, Volker Batz, Cary Parris, James Hawkins
Artistes: Christian Danckworth, Glen Evans, Stefan Niehues, Roberto Cirillo, Kyle Gibson, Matt Verzani, Gerald Brom, Henrik Pettersson, Natalya Melnik, Edgar Ramos, Sascha Buczek, John Cadice, Eric Louchard, Kenneth Tan, Janice Duke, Matt Gubser, Jeff Racel, Gaël Goumon, Todd Arrington, Russell Bohme, Donald "DJ" Carr, Yannick Hennebo, Andrea Confrancesco, James Van Schaik, Marko Djurdjević, Georgio Dimitriou, Jakob Nielsen, Henry Higgenbotham, Wayne Rogers, Jon Bosco, Jason Chan (I), Feng Zhu, Werner Klocke, Jennifer Haley, Glenn Harris, James Wappel, Glenn Israel, Kenyon Shiver, Kev White
Mécaniques: Action Points
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Publisher Blurb:
Welcome to Samaria... an abandoned planet, a ruined world, a place where few still remember! The world of Dark Age is a world of contradiction. Plasma rifles meet crossbows, laser torches meet horse-drawn ploughs, and future philosophy meets ancient religion. However, the inhabitants of Dark Age share one, simple trait: the instinct for survival at any cost!
Featuring art from the inimitable Brom and Dark Age's own in-house artists, the Dark Age: Apocalypse Core Rules contains everything you need to play Dark Age, a fully scaleable, skirmish-level wargame using 28-33mm scale miniatures. Within these pages you'll find rules for campaigns and scenarios, as well as information on terrain interaction and weather effects to liven up your game, plus 13 playable Forcelists, complete with fantastic artwork and intriguing storylines.
Re-implements:
Dark Age: Core Rules
Welcome to Samaria... an abandoned planet, a ruined world, a place where few still remember! The world of Dark Age is a world of contradiction. Plasma rifles meet crossbows, laser torches meet horse-drawn ploughs, and future philosophy meets ancient religion. However, the inhabitants of Dark Age share one, simple trait: the instinct for survival at any cost!
Featuring art from the inimitable Brom and Dark Age's own in-house artists, the Dark Age: Apocalypse Core Rules contains everything you need to play Dark Age, a fully scaleable, skirmish-level wargame using 28-33mm scale miniatures. Within these pages you'll find rules for campaigns and scenarios, as well as information on terrain interaction and weather effects to liven up your game, plus 13 playable Forcelists, complete with fantastic artwork and intriguing storylines.
Re-implements:
Dark Age: Core Rules
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ag.gameitem.lastUpdated: 2025-04-25 06:37:50.231