L'Imagination au Pouvoir (1988)
Temps de jeu: 90
Age min.: 0
Joueurs: 2
Editeur: AHA Spielezeitung
Concepteurs: Pierre Berclaz
Artistes: Inconnu
Mécaniques: Area Movement, Secret Unit Deployment, Variable Player Powers
Age min.: 0
Joueurs: 2
Editeur: AHA Spielezeitung
Concepteurs: Pierre Berclaz
Artistes: Inconnu
Mécaniques: Area Movement, Secret Unit Deployment, Variable Player Powers
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L'Imagination au Pouvoir ("Imagination in Power") was published in the Swiss gaming zine "AHA" #88/2. It is a challenging game about the confrontation between the police and the protesters during a fictive demonstration.
The game includes 15 demonstrator tokens and 4 leaders of protest marches on one side; 10 policemen, 10 anti-demo troups, 3 police cars, 3 anti-demo cars and 1 water gun on the police side, but only some of those tokens are placed on the board, when the game begins:
- the 4 protest march leaders start from all 4 corners of the board, 8 demonstrators are place anywhere on the board.
- the 10 policemen and the 3 police cars are placed on the 3 police headquarters.
Each turn, 1-4 demonstrators enter play - if there are tokens left outside the board (demonstrators can be arrested in prison for 2 turns). The anti-demo tokens enter play, when the demonstrators have succeeded to win some morale points and the Morale Index has reached a value of 9.
The so called "Morale index" is a scale from 1-15 points. The game starts with a Morale index of 6. Successful actions (winning fights, repulsements of opponents, finished protest marches, imprisonments and others) change the index by 1 or 2 points.
The game can be won either by eliminating all opponents or when the Morale index reaches 15 (demonstrators victory) or 0 (police victory).
The game includes 15 demonstrator tokens and 4 leaders of protest marches on one side; 10 policemen, 10 anti-demo troups, 3 police cars, 3 anti-demo cars and 1 water gun on the police side, but only some of those tokens are placed on the board, when the game begins:
- the 4 protest march leaders start from all 4 corners of the board, 8 demonstrators are place anywhere on the board.
- the 10 policemen and the 3 police cars are placed on the 3 police headquarters.
Each turn, 1-4 demonstrators enter play - if there are tokens left outside the board (demonstrators can be arrested in prison for 2 turns). The anti-demo tokens enter play, when the demonstrators have succeeded to win some morale points and the Morale Index has reached a value of 9.
The so called "Morale index" is a scale from 1-15 points. The game starts with a Morale index of 6. Successful actions (winning fights, repulsements of opponents, finished protest marches, imprisonments and others) change the index by 1 or 2 points.
The game can be won either by eliminating all opponents or when the Morale index reaches 15 (demonstrators victory) or 0 (police victory).
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ag.gameitem.lastUpdated: 2025-05-01 02:20:32.371