Shikoku 1889 (2004)

Image du jeu 419cd83f965b9bca01965c0721832677_thb.jpg 🔎
Temps de jeu: 240
Age min.: 14
Joueurs: 2 - 6
Editeur: Golden Spike Games, Deep Thought Games, LLC, Grand Trunk Games, Wild Heaven
Concepteurs: Yasutaka Ikeda
Artistes: Erik Frobom
Mécaniques: Auction / Bidding, Hexagon Grid, Ownership, Tile Placement, Stock Holding, Network and Route Building, Victory Points as a Resource, Market

1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.

In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.

The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.



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Le jeu a également été publié sous ces noms: Shikoku 1889 , 1889: History of Shikoku Railways

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ag.gameitem.lastUpdated: 2025-04-24 10:19:39.902