Aetherstream: Interceptor (2022)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 2 - 8
Uitgever: FASA
Ontwerpers: Todd Bogenrief, Daniel Cleyne, L. Ross Babcock, III
Kunstenaars: Don Higgins
Mechanismen: Dice Rolling, Hexagon Grid
Min. Leeftijd: 14
Spelers: 2 - 8
Uitgever: FASA
Ontwerpers: Todd Bogenrief, Daniel Cleyne, L. Ross Babcock, III
Kunstenaars: Don Higgins
Mechanismen: Dice Rolling, Hexagon Grid
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Interceptor is the game of space fighter combat to resolve these conflicts. Pitting fighter against fighter, this is combat to control the local space around any important installation, location or convoy.
Fighter movement is accomplished using a maneuver template to choose a destination hex. If the cost to move to that hex is within the fighter's capabilities, it moves there with no problem, if it is greater, players must choose whether to risk damaging the fighter or injuring the pilot to get into that perfect spot.
All rolls (Combat, Piloting, etc.) are performed using a dice pool of ten-sided die with a limit of 10 dice and rolling against a target number of 7. Every dice showing a "7" or higher is a success and compared to a difficulty number. If the number of success is equal to or higher than the difficulty number, the task resolved successfully.
Players build their force from a point value determined by the scenario. Each fighter and pilot has an associated point value. Victory is determined when players accomplishing the goal for their scenario.
—description from designer
We would like to take a few minutes to address the comments that this is not the original Interceptor:
After many, many fruitless years trying to regain the rights to Renegade Legion, we decided to come up with our own new line. Rather than republish the exact same game system of 34 years ago, we decided to improve Interceptor and make it a better, fun and fast playing game. We believe we have achieved this goal.
Sincerely,
FASA Games
-Comment from designer on Kickstarter
Fighter movement is accomplished using a maneuver template to choose a destination hex. If the cost to move to that hex is within the fighter's capabilities, it moves there with no problem, if it is greater, players must choose whether to risk damaging the fighter or injuring the pilot to get into that perfect spot.
All rolls (Combat, Piloting, etc.) are performed using a dice pool of ten-sided die with a limit of 10 dice and rolling against a target number of 7. Every dice showing a "7" or higher is a success and compared to a difficulty number. If the number of success is equal to or higher than the difficulty number, the task resolved successfully.
Players build their force from a point value determined by the scenario. Each fighter and pilot has an associated point value. Victory is determined when players accomplishing the goal for their scenario.
—description from designer
We would like to take a few minutes to address the comments that this is not the original Interceptor:
After many, many fruitless years trying to regain the rights to Renegade Legion, we decided to come up with our own new line. Rather than republish the exact same game system of 34 years ago, we decided to improve Interceptor and make it a better, fun and fast playing game. We believe we have achieved this goal.
Sincerely,
FASA Games
-Comment from designer on Kickstarter
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Aetherstream: Interceptor
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ag.gameitem.lastUpdated: 2025-04-22 18:52:06.08