Winx Club Magisch Bordspel (2007)
Speeltijd: 90
Min. Leeftijd: 6
Spelers: 2 - 6
Uitgever: Clementoni
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Roll / Spin and Move, Open Drafting
Min. Leeftijd: 6
Spelers: 2 - 6
Uitgever: Clementoni
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Roll / Spin and Move, Open Drafting
Beschrijving Tonen Opmerkingen Tonen Prijstrend
This is a game based on the TV show Winx Club and is meant for ages 6 and up.
The aim of the game is to be the first to finish the complete path of the board. This board contains 2 parts, one round for each of the 3 Colleges and an external round, common for all players.
Each player gets 5 cards from the stack with "Magic"- cards, 2 cards from the stack with Special Cards. The cards should be kept hidden from the other players.
Each player rolls the 6 sided die and moves his pawn accordingly on the board. After finishing the inner College round, the route goes further around the outer board. The first player to reach the circle numbered 66 is the winner of the game.
On several places on the board there are things happening which can influence the course of the game. Some duals have to be solved with the aid of "Special"-cards, or questions have to be answered from the stack with "Fairy, Witch or Specialist"-cards.
The "Magical"-cards represent the ingredients needed for the spells.
The aim of the game is to be the first to finish the complete path of the board. This board contains 2 parts, one round for each of the 3 Colleges and an external round, common for all players.
Each player gets 5 cards from the stack with "Magic"- cards, 2 cards from the stack with Special Cards. The cards should be kept hidden from the other players.
Each player rolls the 6 sided die and moves his pawn accordingly on the board. After finishing the inner College round, the route goes further around the outer board. The first player to reach the circle numbered 66 is the winner of the game.
On several places on the board there are things happening which can influence the course of the game. Some duals have to be solved with the aid of "Special"-cards, or questions have to be answered from the stack with "Fairy, Witch or Specialist"-cards.
The "Magical"-cards represent the ingredients needed for the spells.
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Het spel werd ook onder deze namen uitgebracht:
Winx, Trix ou Spécialiste ? ,
Fata, Strega o Specialista? ,
Winx Club Magisch Bordspel
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ag.gameitem.lastUpdated: 2025-04-24 19:53:33.679