Air Sloop (2023)
Tempo di Gioco: 45
Età Min.: 12
Giocatori: 2 - 6
Editore: Tesseray Games, University XP
Designer: Dave Eng
Artisti: Sconosciuto
Meccaniche: Modular Board, End Game Bonuses, Point to Point Movement, Action Points, Map Addition, Market, Area Movement, Pick-up and Deliver
Età Min.: 12
Giocatori: 2 - 6
Editore: Tesseray Games, University XP
Designer: Dave Eng
Artisti: Sconosciuto
Meccaniche: Modular Board, End Game Bonuses, Point to Point Movement, Action Points, Map Addition, Market, Area Movement, Pick-up and Deliver
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In Air Sloop you play the role of the captain of a sleek and fast air ship called an Air Sloop. You will travel to acquire goods which you use to fulfill orders and earn gold. The Air Sloop Captain with the most at the end of the game is the winner.
Air Sloop is played over several rounds.
Each round consists of each captain taking one turn.
Each captain performs one action each turn.
Turns proceed clockwise, beginning with the starting captain.
Core Loop
When it is your turn, you must do one of the following actions:
MOVE: Choose one column in your cargo hold. Pilot your air sloop to adjacent districts based on the number of open spaces in the column you choose. Take goods from each district you visit. You may not visit the same district twice during one turn. Captains may also land on a contract card to (fulfill)
BUY: Use gold to buy a stock
End of Game
The end of the game is triggered once one captain has exchanged gold for their THIRD (3rd) AND FINAL CONTRACT CARD.
All captains then take turns so that all captains have an equal number of turns.
Determining a Winner
The winner is the captain who has the most gold. Total gold is calculated by totaling up the following:
The total gold earned by the captain.
The cost of each contract card bought by the captain.
Gold earned by cargo remaining in a cargo hold by the text on the captain’s bought contract cards.
Air Sloop is played over several rounds.
Each round consists of each captain taking one turn.
Each captain performs one action each turn.
Turns proceed clockwise, beginning with the starting captain.
Core Loop
When it is your turn, you must do one of the following actions:
MOVE: Choose one column in your cargo hold. Pilot your air sloop to adjacent districts based on the number of open spaces in the column you choose. Take goods from each district you visit. You may not visit the same district twice during one turn. Captains may also land on a contract card to (fulfill)
BUY: Use gold to buy a stock
End of Game
The end of the game is triggered once one captain has exchanged gold for their THIRD (3rd) AND FINAL CONTRACT CARD.
All captains then take turns so that all captains have an equal number of turns.
Determining a Winner
The winner is the captain who has the most gold. Total gold is calculated by totaling up the following:
The total gold earned by the captain.
The cost of each contract card bought by the captain.
Gold earned by cargo remaining in a cargo hold by the text on the captain’s bought contract cards.
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ag.gameitem.lastUpdated: 2025-04-26 09:04:35.161