Name That Country (1992)
Temps de jeu: 0
Age min.: 8
Joueurs: 2 - 4
Editeur: Educational Insights
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
Age min.: 8
Joueurs: 2 - 4
Editeur: Educational Insights
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
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NAME THAT COUNTRY is a childrens' geography game Ages 7 - 12
The gameboard incorporates a spinner listing 60 countries and their respective continents. Players take turns to spin it and then identify on the map the location of the country it lands on - this is done by calling out the appropriate number from a map and then cross-referencing it to a look-up table.
A correct answer earns a number of movement points which are used to move playing pieces around the board. Many of the spaces on it show postage stamps from various countries - these have no effect on play. Others, however, contain special instructions (move forward 1 space, go back 3 spaces etc...) which must be followed.
Certain spaces have a depiction of a postcard. If the piece lands on one of those a postcard is drawn from a deck and read aloud. The language, greeting, and name of the sender are clues to the identity of the country from which the card is sent. If the player correctly identifies the country, then the playing piece is advanced a further two spaces.
The first player to complete one circuit of the board (35 spaces) is the winner.
The gameboard incorporates a spinner listing 60 countries and their respective continents. Players take turns to spin it and then identify on the map the location of the country it lands on - this is done by calling out the appropriate number from a map and then cross-referencing it to a look-up table.
A correct answer earns a number of movement points which are used to move playing pieces around the board. Many of the spaces on it show postage stamps from various countries - these have no effect on play. Others, however, contain special instructions (move forward 1 space, go back 3 spaces etc...) which must be followed.
Certain spaces have a depiction of a postcard. If the piece lands on one of those a postcard is drawn from a deck and read aloud. The language, greeting, and name of the sender are clues to the identity of the country from which the card is sent. If the player correctly identifies the country, then the playing piece is advanced a further two spaces.
The first player to complete one circuit of the board (35 spaces) is the winner.
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Name That Country
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ag.gameitem.lastUpdated: 2025-04-23 15:22:01.59