Tanzania (2013)
Temps de jeu: 60
Age min.: 8
Joueurs: 2 - 4
Editeur: Garphill Games
Concepteurs: Shem Phillips
Artistes: Sam Phillips
Mécaniques: Worker Placement, Deck, Bag, and Pool Building, Dice Rolling
Age min.: 8
Joueurs: 2 - 4
Editeur: Garphill Games
Concepteurs: Shem Phillips
Artistes: Sam Phillips
Mécaniques: Worker Placement, Deck, Bag, and Pool Building, Dice Rolling
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It's been three years since the nation's unification. Rumours have begun to spread of a rare and precious gem, discovered in the Mererani Hills of Northern Tanzania.
In Tanzania, players seek to increase their fortune, skill and renown to attain the most valuable gemstones. However, collecting gemstones is no easy task! Players will need to use their limited resource and clever planning to surpass the competition.
The game ends once two of the four markets (columns) have closed, after which the player with the most points is declared the winner.
In Tanzania, players seek to increase their fortune, skill and renown to attain the most valuable gemstones. However, collecting gemstones is no easy task! Players will need to use their limited resource and clever planning to surpass the competition.
The game ends once two of the four markets (columns) have closed, after which the player with the most points is declared the winner.
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Tanzania
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ag.gameitem.lastUpdated: 2025-04-26 17:57:11.662