Sixth Sense (1982)
Spielzeit: 10
Min. Alter: 0
Spieler: 2
Verlag: Milton Bradley, MB Spiele
Designer: (Uncredited)
Künstler: Unbekannt
Mechaniken: Three Dimensional Movement, Tile Placement, Pattern Building
Min. Alter: 0
Spieler: 2
Verlag: Milton Bradley, MB Spiele
Designer: (Uncredited)
Künstler: Unbekannt
Mechaniken: Three Dimensional Movement, Tile Placement, Pattern Building
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
"Three dimensions for a classic strategy game".
The game is a platform on which players can put piles of square stones. The sensors on the platform will help the computer to take track of the moves.
Two different games are included in this early electronic device. In the first (like 3d tic-tac-toe), players have to put 4 stones in a row; the computer will keep track of the moves and tell the players if some of them won. In the second (the labyrinth), players have to find the hidden pattern generated by the computer by creating a tri-dimensional path.
The game is a platform on which players can put piles of square stones. The sensors on the platform will help the computer to take track of the moves.
Two different games are included in this early electronic device. In the first (like 3d tic-tac-toe), players have to put 4 stones in a row; the computer will keep track of the moves and tell the players if some of them won. In the second (the labyrinth), players have to find the hidden pattern generated by the computer by creating a tri-dimensional path.
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ag.gameitem.lastUpdated: 2025-04-27 19:58:21.369