Wonderland (1895)
Temps de jeu: 30
Age min.: 0
Joueurs: 2 - 4
Editeur: Parker Brothers
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Trick-taking
Age min.: 0
Joueurs: 2 - 4
Editeur: Parker Brothers
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: Trick-taking
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Text from the rulebook:
The characters in this attractive game for young people are taken from the famous “Alice in Wonderland,” and brightly illustrated in colors.
The card “ALICE” is the particular one which the players most desire to retain in their hands, as, after all the cards have been played, the player holding “Alice” WINS the Game.
There are duplicates in the pack of every card except “Alice.”
Shuffle the cards and deal, one at a time, to each player.
All cards in a player’s hand that will match, after being dealt, are thrown aside.
The dealer begins by drawing a card from the player at his right hand, the player drawn from holding the cards so that the dealer cannot see what he is drawing.
If the card drawn will pair with something in the dealer’s hand, he throws both aside; if not, he retains it.
Whether it pairs or not, it then becomes the turn of the player from whom the card was drawn to draw from the player at HIS right.
When a player entirely runs out of cards, he stops playing and the game continues without him.
The game thus proceeds, drawing and matching, until “Alice” alone is left.
The last player holding “Alice” WINS THE GAME.
The characters in this attractive game for young people are taken from the famous “Alice in Wonderland,” and brightly illustrated in colors.
The card “ALICE” is the particular one which the players most desire to retain in their hands, as, after all the cards have been played, the player holding “Alice” WINS the Game.
There are duplicates in the pack of every card except “Alice.”
Shuffle the cards and deal, one at a time, to each player.
All cards in a player’s hand that will match, after being dealt, are thrown aside.
The dealer begins by drawing a card from the player at his right hand, the player drawn from holding the cards so that the dealer cannot see what he is drawing.
If the card drawn will pair with something in the dealer’s hand, he throws both aside; if not, he retains it.
Whether it pairs or not, it then becomes the turn of the player from whom the card was drawn to draw from the player at HIS right.
When a player entirely runs out of cards, he stops playing and the game continues without him.
The game thus proceeds, drawing and matching, until “Alice” alone is left.
The last player holding “Alice” WINS THE GAME.
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Wonderland
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ag.gameitem.lastUpdated: 2025-04-24 00:29:34.376