Last Battle Twilight: 2000 (1989)
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 2 - 8
Editora: Game Designers' Workshop (GDW Games)
Designers: Tim Ryan
Artistas: A. C. Farley
Mecânicas: Dice Rolling, Scenario / Mission / Campaign Game, Events, Hexagon Grid, Movement Points, Paper-and-Pencil, Line of Sight, Grid Movement, Variable Set-up, Simulation, Modular Board
Idade Mín.: 12
Jogadores: 2 - 8
Editora: Game Designers' Workshop (GDW Games)
Designers: Tim Ryan
Artistas: A. C. Farley
Mecânicas: Dice Rolling, Scenario / Mission / Campaign Game, Events, Hexagon Grid, Movement Points, Paper-and-Pencil, Line of Sight, Grid Movement, Variable Set-up, Simulation, Modular Board
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From the box:
World War III...Every nation on Earth has been drawn into a global contest. What is different this time is the sophisticated technology of the tanks, aircraft, personal weapons, and particularly the nuclear missiles.
"Last Battle Twilight: 2000" is the ultimate simulation of immediate post-holocaust warfare. Tattered remnants of armies fight for survival in war-ravaged Europe. Cities have been leveled; entire armies have been destroyed; governments have fallen. Small groups of soldiers, separated from their chain of command and supply lines, rely on training and what remains of their sophisticated weapons to fight the last battle.
Special Rules
Detailed Vehicle Damage
Armored Vehicles
Soft-Skinned Vehicles
Leadership and Cohesion Rules
Two Distinct Games
a system for resolving combat in the role-playing game Twilight: 2000.
A stand-alone board game. As a Twilight: 2000 board game, Last Battle quickens vehicle and troop combat resolution while preserving the detail and flavor that has made the role-playing game so popular. As a complete, stand-alone board game, Last Battle is the ultimate simulation of immediate post-holocaust warfare.
Contents:
252 Small Counters
21 Medium Counters
30 Large Counters
Rules Book
Scenarios Book
64 Vehicle Cards
6 Geomorphic Maps
2 Six-Sided Dice
World War III...Every nation on Earth has been drawn into a global contest. What is different this time is the sophisticated technology of the tanks, aircraft, personal weapons, and particularly the nuclear missiles.
"Last Battle Twilight: 2000" is the ultimate simulation of immediate post-holocaust warfare. Tattered remnants of armies fight for survival in war-ravaged Europe. Cities have been leveled; entire armies have been destroyed; governments have fallen. Small groups of soldiers, separated from their chain of command and supply lines, rely on training and what remains of their sophisticated weapons to fight the last battle.
Special Rules
Detailed Vehicle Damage
Armored Vehicles
Soft-Skinned Vehicles
Leadership and Cohesion Rules
Two Distinct Games
a system for resolving combat in the role-playing game Twilight: 2000.
A stand-alone board game. As a Twilight: 2000 board game, Last Battle quickens vehicle and troop combat resolution while preserving the detail and flavor that has made the role-playing game so popular. As a complete, stand-alone board game, Last Battle is the ultimate simulation of immediate post-holocaust warfare.
Contents:
252 Small Counters
21 Medium Counters
30 Large Counters
Rules Book
Scenarios Book
64 Vehicle Cards
6 Geomorphic Maps
2 Six-Sided Dice
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Last Battle Twilight: 2000
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ag.gameitem.lastUpdated: 2025-04-24 04:47:25.278