Kemet (2012)
Tiempo de Juego: 120
Edad Mínima: 13
Jugadores: 2 - 5
Editor: CrowD Games, Asterion Press, Pegasus Spiele, Matagot, Buró, Funiverse, Asmodee, Bureau de Juegos, Surfin' Meeple China, Galápagos Jogos, Rebel Sp. z o.o.
Diseñadores: Jacques Bariot, Guillaume Montiage
Artistas: Dimitri Bielak, Nicolas Fructus, Émile Denis
Mecánicas: Hand Management, Card Play Conflict Resolution, Action Points, Area Majority / Influence, Tech Trees / Tech Tracks, Open Drafting, Area Movement
Edad Mínima: 13
Jugadores: 2 - 5
Editor: CrowD Games, Asterion Press, Pegasus Spiele, Matagot, Buró, Funiverse, Asmodee, Bureau de Juegos, Surfin' Meeple China, Galápagos Jogos, Rebel Sp. z o.o.
Diseñadores: Jacques Bariot, Guillaume Montiage
Artistas: Dimitri Bielak, Nicolas Fructus, Émile Denis
Mecánicas: Hand Management, Card Play Conflict Resolution, Action Points, Area Majority / Influence, Tech Trees / Tech Tracks, Open Drafting, Area Movement
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In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
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Kemet PBF #1
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
Play By Forum
Kemet PBF #1
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ag.gameitem.lastUpdated: 2025-05-10 19:27:08.036