Arkham Horror: The Card Game – The Wages of Sin: Mythos Pack (2019)
Spielzeit: 120
Min. Alter: 14
Spieler: 1 - 2
Verlag: Galakta, Korea Boardgames, Edge Entertainment, Hobby World, Fantasy Flight Games
Designer: MJ Newman
Künstler: Unbekannt
Mechaniken: Hand Management, Cooperative Game, Variable Player Powers, Deck, Bag, and Pool Building
Min. Alter: 14
Spieler: 1 - 2
Verlag: Galakta, Korea Boardgames, Edge Entertainment, Hobby World, Fantasy Flight Games
Designer: MJ Newman
Künstler: Unbekannt
Mechaniken: Hand Management, Cooperative Game, Variable Player Powers, Deck, Bag, and Pool Building
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The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
–H. P. Lovecraft, “The Dreams in the Witch House”
You are not safe in this city any more.
Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.
—description from the publisher
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
–H. P. Lovecraft, “The Dreams in the Witch House”
You are not safe in this city any more.
Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-29 16:50:09.368