G. Gordon Liddy's Hardball Politics '96 (1995)
Temps de jeu: 90
Age min.: 0
Joueurs: 2 - 4
Editeur: Playcare
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
Age min.: 0
Joueurs: 2 - 4
Editeur: Playcare
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
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Each player chooses a candidate as a playing piece. The gameboard is a square track of fifty-nine spaces. Each player starts at a different start space, which acts as campaign headquarters. All fifty states and the District of Columbia are represented on the spaces. The other spaces permit the player to draw a chance card.
On one’s turn one rolls two dice and advances on the gameboard. Rolling “doubles” earns the player a free turn. When a player lands on a state a second time, the player adds that state’s electoral votes to one’s tally.
When a player collects 270 electoral votes, the player must still roll “doubles” to win the game.
On one’s turn one rolls two dice and advances on the gameboard. Rolling “doubles” earns the player a free turn. When a player lands on a state a second time, the player adds that state’s electoral votes to one’s tally.
When a player collects 270 electoral votes, the player must still roll “doubles” to win the game.
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G. Gordon Liddy's Hardball Politics '96
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ag.gameitem.lastUpdated: 2025-04-29 07:24:34.771