Trails of Tucana (2019)
Speeltijd: 15
Min. Leeftijd: 8
Spelers: 1 - 8
Uitgever: Jumping Turtle Games, Aporta Games, MINDOK, Korea Boardgames, Moria Games, Geekach Games, Lavka Games, Matagot, Pegasus Spiele, Doit Games
Ontwerpers: Kristian Amundsen Østby, Eilif Svensson
Kunstenaars: Gjermund Bohne
Mechanismen: Connections, Network and Route Building, Variable Set-up, Move Through Deck, Bingo, Paper-and-Pencil, Solo / Solitaire Game, Line Drawing
Min. Leeftijd: 8
Spelers: 1 - 8
Uitgever: Jumping Turtle Games, Aporta Games, MINDOK, Korea Boardgames, Moria Games, Geekach Games, Lavka Games, Matagot, Pegasus Spiele, Doit Games
Ontwerpers: Kristian Amundsen Østby, Eilif Svensson
Kunstenaars: Gjermund Bohne
Mechanismen: Connections, Network and Route Building, Variable Set-up, Move Through Deck, Bingo, Paper-and-Pencil, Solo / Solitaire Game, Line Drawing
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.
Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.
Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.
To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.
—description from designer
AWARDS AND HONORS:
2021 Finnish Game of the Year (family) WINNER
2020 Norwegian Game of the Year WINNER
2020 Norwegian Game of the Year NOMINEE
2019 The Dice Tower SEAL OF EXCELLENCE
Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.
Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.
To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.
—description from designer
AWARDS AND HONORS:
2021 Finnish Game of the Year (family) WINNER
2020 Norwegian Game of the Year WINNER
2020 Norwegian Game of the Year NOMINEE
2019 The Dice Tower SEAL OF EXCELLENCE
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Het spel werd ook onder deze namen uitgebracht:
Isla Tucana ,
Wyspy Tukana ,
투카나 여행길 ,
Стежки Тукани ,
Stezky tukanů ,
Trails of Tucana ,
Тропы Туканы
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ag.gameitem.lastUpdated: 2025-04-27 06:59:24.112